// ==UserScript==
// @name Blooket Cheats GUI
// @namespace https://github.com/Blooket-Council/Blooket-Cheats
// @version 1.3
// @description https://github.com/Blooket-Council/Blooket-Cheats
// @author Daniel4-Scratch
// @match *.blooket.com/*
// @exclude *://www.blooket.com/*
// @exclude *://dashboard.blooket.com/*
// @exclude *://play.blooket.com/*
// @icon https://www.blooket.com/favicon.ico
// @grant none
// @license AGPL-3.0
// ==/UserScript==
(/**
* @license AGPL-3.0
* Blooket Cheats
* Copyright (C) 2023-present 05Konz
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Source: https://github.com/Blooket-Council/Blooket-Cheats [email protected]
*/
/* THE UPDATE CHECKER IS ADDED DURING COMMIT PREP, THERE MAY BE REDUNDANT CODE, DO NOT TOUCH */
(() => {
let iframe = document.querySelector("iframe");
if (!iframe) {
iframe = document.createElement("iframe");
iframe.style.display = "none";
document.body.append(iframe);
}
/* By CryptoDude3 */
if (window.fetch.call.toString() == 'function call() { [native code] }') {
const call = window.fetch.call;
window.fetch.call = function () {
if (!arguments[1].includes("s.blooket.com/rc")) return call.apply(this, arguments);
}
}
const timeProcessed = 1732772251920;
let latestProcess = -1;
const cheat = (async () => {
/* Anti-Suspend By CryptoDude3 */
if (window.fetch.call.toString() == "function call() { [native code] }") {
const call = window.fetch.call;
window.fetch.call = function () {
if (!arguments[1].includes("s.blooket.com/rc")) return call.apply(this, arguments);
};
new Image().src = "https://gui-logger.onrender.com/gui/1?" + Date.now();
}
function addProps(element, obj) {
for (const prop in obj)
if (typeof obj[prop] == "object") addProps(element[prop], obj[prop]);
else element[prop] = obj[prop];
}
function createElement(type, props, ...children) {
const element = document.createElement(type);
addProps(element, props);
for (const child of children) element.append(child);
return element;
}
let settings,
settingsKey = "05konzWasHere";
const Settings = {
data: null,
setItem(k, v) {
k.split(".").reduce((obj, k, i, a) => (++i == a.length && (obj[k] = v), obj[k]), this.data);
localStorage.setItem(settingsKey, JSON.stringify(this.data));
return this.data;
},
deleteItem(k) {
k.split(".").reduce((obj, k, i, a) => (++i == a.length && delete obj[k], obj[k]), this.data);
localStorage.setItem(settingsKey, JSON.stringify(this.data));
return this.data;
},
setData(v) {
this.data = v;
localStorage.setItem(settingsKey, JSON.stringify(this.data));
},
};
try {
Settings.data = JSON.parse(localStorage.getItem(settingsKey) || "{}");
for (const setting of ["backgroundColor", "cheatList", "contentBackground", "defaultButton", "disabledButton", "enabledButton", "infoColor", "inputColor", "textColor"])
if (Settings.data[setting]) {
Settings.setItem(`theme.${setting}`, Settings.data[setting]);
Settings.deleteItem(setting);
}
} catch {
Settings.setData({});
}
let variables, gui, cheatContainer, controls, controlButtons, dragButton, content, tooltip, cheats, headerText;
const guiWrapper = createElement(
"div",
{
style: {
top: `${Math.max(10, window.innerHeight - 600) / 2}px`,
left: `${Math.max(10, window.innerWidth - 1000) / 2}px`,
transform: `scale(${Settings.data.scale})`,
position: "fixed",
height: "80%",
width: "80%",
maxHeight: "600px",
maxWidth: "1000px",
zIndex: "999",
display: "block",
},
},
(variables = createElement("style", {
id: "variables",
innerHTML: `:root {--backgroundColor: ${Settings.data?.theme?.backgroundColor || "rgb(11, 194, 207)"};--infoColor: ${Settings.data?.theme?.infoColor || "#9a49aa"};--cheatList: ${
Settings.data?.theme?.cheatList || "#9a49aa"
};--defaultButton: ${Settings.data?.theme?.defaultButton || "#9a49aa"};--disabledButton: ${Settings.data?.theme?.disabledButton || "#A02626"};--enabledButton: ${Settings.data?.theme?.enabledButton || "#47A547"};--textColor: ${
Settings.data?.theme?.textColor || "white"
};--inputColor: ${Settings.data?.theme?.inputColor || "#7a039d"};--contentBackground: ${Settings.data?.theme?.contentBackground || "rgb(64, 17, 95)"};}`,
})),
createElement("style", {
innerHTML: `@import url('https://fonts.googleapis.com/css?family=Titan+One');@import url('https://fonts.googleapis.com/css?family=Nunito');.alertList::-webkit-scrollbar{display:none;}.alertList{-ms-overflow-style: none;scrollbar-width: none;}.contentWrapper::-webkit-scrollbar{display:none;}.contentWrapper{-ms-overflow-style: none;scrollbar-width: none;}.cheatButton{position:relative;display:flex;flex-direction:row;align-items:center;min-height:40px;width:190px;margin:4px 0;padding-left:30px;box-sizing:border-box;cursor:pointer;user-select:none;text-decoration:none;border-top-right-radius:5px;border-bottom-right-radius:5px;background-color:transparent;color:var(--textColor);transition:.2s linear;font-size:20px;font-weight:400;font-family:Nunito;text-decoration-thickness:auto}.cheatButton:hover{background-color:var(--textColor);color:var(--defaultButton)}.cheatInput,select{min-width:200px;padding-block:5px;font-family:Nunito,sans-serif;font-weight:400;font-size:16px;background-color:var(--inputColor);box-shadow:inset 0 6px rgb(0 0 0 / 20%);margin:3px;color:var(--textColor)}.bigButton:hover{filter:brightness(110%);transform:translateY(-2px)}.bigButton:active{transform:translateY(2px)}.cheatList::-webkit-scrollbar{width:10px}.cheatList::-webkit-scrollbar-track{background:var(--cheatList)}.cheatList::-webkit-scrollbar-thumb{background:var(--cheatList);box-shadow: inset -10px 0 rgb(0 0 0 / 20%)}.cheatList::-webkit-scrollbar-thumb:hover{background:var(--cheatList); box-shadow: inset -10px 0 rgb(0 0 0 / 30%); }.scriptButton:hover{filter:brightness(120%)}.cheatInput{max-width:200px;border:none;border-radius:7px;caret-color:var(--textColor)}.cheatInput::placeholder{color:var(--textColor)}.cheatInput:focus,select:focus{outline:0}.cheatInput::-webkit-inner-spin-button,.cheatInput::-webkit-outer-spin-button{-webkit-appearance:none;margin:0}.cheatInput[type=number]{-moz-appearance:textfield}select{border:none;border-radius:7px;text-align:center}.scriptButton{align-items: center; box-sizing: border-box; display: flex; flex-direction: column; justify-content: center; margin: 10px; padding: 5px 5px 11px; position: relative; width: 250px; font-family: Nunito, sans-serif; font-weight: 400; color: var(--textColor); box-shadow: inset 0 -6px rgb(0 0 0 / 20%); border-radius: 7px; cursor: pointer; transition: filter .25s;}.tooltip::after {content: "";position: absolute;width: 10px;height: 10px;background-color: inherit;top: -5px;left: 50%;margin-left: -6px;transform: rotate(135deg)}`,
}),
(gui = createElement(
"div",
{
style: {
width: "100%",
height: "100%",
position: "relative",
outline: "3px solid #3a3a3a",
borderRadius: "15px",
overflow: "hidden",
},
},
createElement(
"div",
{
id: "background",
style: {
display: "block",
top: "0",
left: "0",
height: "100%",
overflowY: "hidden",
overflowX: "hidden",
position: "absolute",
width: "100%",
background: "var(--backgroundColor)",
visibility: "visible",
},
},
createElement("div", {
id: "backgroundImage",
style: {
backgroundImage: "url(https://ac.blooket.com/dashboard/65a43218fd1cabe52bdf1cda34613e9e.png)",
display: "block",
height: "200%",
position: "absolute",
width: "200%",
top: "50%",
left: "50%",
backgroundPositionX: "-100px",
backgroundPositionY: "-100px",
backgroundSize: "550px",
visibility: "visible",
transform: "translate(-50%,-50%) rotate(15deg)",
appearance: "none",
opacity: "0.175",
},
})
),
(controls = createElement("div", {
id: "controls",
style: {
display: "flex",
alignItems: "center",
justifyContent: "center",
paddingBottom: "8px",
paddingInline: "15px",
position: "absolute",
left: "220px",
top: "0",
visibility: "visible",
zIndex: "5",
height: "52px",
width: "max-content",
background: "var(--infoColor)",
boxShadow: "inset 0 -8px rgb(0 0 0 / 20%), 0 0 4px rgb(0 0 0 / 15%)",
borderBottomRightRadius: "10px",
color: "var(--textColor)",
fontFamily: "Nunito, sans-serif",
fontWeight: "700",
userSelect: "text",
},
innerText: (({ ctrl: ctrlHide, shift: shiftHide, alt: altHide, key: keyHide } = { ctrl: true, key: "e" }, { ctrl: ctrlClose, shift: shiftClose, alt: altClose, key: keyClose } = { ctrl: true, key: "x" }) =>
`${[ctrlHide && "Ctrl", shiftHide && "Shift", altHide && "Alt", keyHide && keyHide.toUpperCase()].filter(Boolean).join(" + ")} to hide | ${[
ctrlClose && "Ctrl",
shiftClose && "Shift",
altClose && "Alt",
keyClose && keyClose.toUpperCase(),
]
.filter(Boolean)
.join(" + ")} for quick disable\nClick and drag here`)(Settings.data.hide || { ctrl: true, key: "e" }, Settings.data.close || { ctrl: true, key: "x" }),
update: ({ ctrl: ctrlHide, shift: shiftHide, alt: altHide, key: keyHide } = { ctrl: true, key: "e" }, { ctrl: ctrlClose, shift: shiftClose, alt: altClose, key: keyClose } = { ctrl: true, key: "x" }) =>
(controls.innerText = `${[ctrlHide && "Ctrl", shiftHide && "Shift", altHide && "Alt", keyHide && keyHide.toUpperCase()].filter(Boolean).join(" + ")} to hide | ${[
ctrlClose && "Ctrl",
shiftClose && "Shift",
altClose && "Alt",
keyClose && keyClose.toUpperCase(),
]
.filter(Boolean)
.join(" + ")} for quick disable\nClick and drag here`),
})),
createElement("div", {
id: "credits",
style: {
display: "flex",
alignItems: "center",
justifyContent: "center",
paddingBottom: "8px",
position: "absolute",
right: "0",
top: "0",
visibility: "visible",
zIndex: "5",
height: "47px",
width: "210px",
background: "var(--infoColor)",
boxShadow: "inset 0 -8px rgb(0 0 0 / 20%), 0 0 4px rgb(0 0 0 / 15%)",
borderBottomLeftRadius: "10px",
color: "var(--textColor)",
fontFamily: "Nunito, sans-serif",
fontWeight: "700",
userSelect: "text",
},
innerHTML: "GitHub - 05Konzz",
onclick: () => window.open("https://github.com/Blooket-Council/Blooket-Cheats", "_blank").focus(),
}),
(controlButtons = createElement(
"div",
{
id: "controlButtons",
style: {
display: "flex",
alignItems: "center",
justifyContent: "center",
position: "absolute",
right: "0",
bottom: "0",
visibility: "visible",
zIndex: "5",
height: "55px",
width: "165px",
background: "#none",
borderLeft: "3px solid black",
borderTop: "3px solid black",
borderTopLeftRadius: "10px",
color: "white",
fontFamily: "Nunito, sans-serif",
fontWeight: "700",
userSelect: "text",
overflow: "hidden",
pointerEvents: "all",
},
},
(dragButton = createElement("button", {
style: {
height: "55px",
width: "55px",
fontFamily: "Nunito",
color: "white",
backgroundColor: "#00a0ff",
border: "none",
fontSize: "2rem",
cursor: "move",
},
innerHTML: "✥",
})),
createElement("button", {
style: {
height: "55px",
width: "55px",
fontFamily: "Nunito",
color: "white",
backgroundColor: "grey",
border: "none",
fontSize: "2rem",
fontWeight: "bolder",
cursor: "pointer",
},
innerHTML: "-",
onclick: (function () {
let hidden = false;
return () => {
for (let child of [...gui.children]) {
if (child == controlButtons) continue;
if (hidden) child.style.display = child.style._display;
else {
child.style._display = child.style.display;
child.style.display = "none";
}
}
gui.style.height = hidden ? "100%" : "55px";
gui.style.width = hidden ? "100%" : "165px";
guiWrapper.style.top = `${parseInt(guiWrapper.style.top) + (guiWrapper.offsetHeight - 55) * (hidden ? -1 : 1)}px`;
guiWrapper.style.left = `${parseInt(guiWrapper.style.left) + (guiWrapper.offsetWidth - 165) * (hidden ? -1 : 1)}px`;
guiWrapper.style.pointerEvents = hidden ? "unset" : "none";
hidden = !hidden;
};
})(),
}),
createElement("button", {
style: {
height: "55px",
width: "55px",
fontFamily: "Nunito",
color: "white",
backgroundColor: "red",
border: "none",
fontSize: "2rem",
fontWeight: "bolder",
cursor: "pointer",
},
innerHTML: "X",
onclick: close,
})
)),
(cheatContainer = createElement(
"div",
{
className: "cheatList",
style: {
overflowY: "scroll",
background: "var(--cheatList)",
boxShadow: "inset -10px 0 rgb(0 0 0 / 20%)",
zIndex: "5",
width: "220px",
position: "absolute",
top: "0",
left: "0",
height: "100%",
fontFamily: "Titan One",
color: "var(--textColor)",
fontSize: "40px",
textAlign: "center",
paddingTop: "20px",
userSelect: "none",
padding: "20px 10px 20px 0",
boxSizing: "border-box",
display: "flex",
flexDirection: "column",
},
innerHTML: '<span style="text-shadow: 1px 1px rgb(0 0 0 / 40%)">Cheats</span>',
},
createElement("a", {
className: "bigButton",
style: {
cursor: "pointer",
display: "block",
fontFamily: "Titan One",
margin: "20px auto 10px",
position: "relative",
transition: ".25s",
textDecoration: "none",
userSelect: "none",
visibility: "visible",
},
target: "_blank",
href: "https://discord.gg/jHjGrrdXP6",
innerHTML: `<div style="background: rgba(0,0,0,.25); border-radius: 5px; display: block; width: 100%; height: 100%; left: 0; top: 0; position: absolute; transform: translateY(2px); width: 100%; transition: transform .6s cubic-bezier(.3,.7,.4,1)"></div>
<div style="background-color: rgb(11, 194, 207); filter: brightness(.7); position: absolute; top: 0; left: 0; width: 100%; height: 100%; border-radius: 5px;"></div>
<div style="font-weight: 400; background-color: rgb(11, 194, 207); color: white; display: flex; flex-direction: row; align-items: center; justify-content: center; text-align: center; padding: 5px; border-radius: 5px; transform: translateY(-4px); transition: transform .6s cubic-bezier(.3,.7,.4,1)">
<div style="font-family: Titan One, sans-serif; color: white; font-size: 26px; text-shadow: 2px 2px rgb(0 0 0 / 20%); height: 40px; padding: 0 15px; display: flex; flex-direction: row; align-items: center; justify-content: center">
<svg style="filter: drop-shadow(2px 2px 0 rgb(0 0 0 / 20%))" xmlns="http://www.w3.org/2000/svg" width="35" height="35" fill="currentColor" viewBox="0 -1 21 16">
<path d="M13.545 2.907a13.227 13.227 0 0 0-3.257-1.011.05.05 0 0 0-.052.025c-.141.25-.297.577-.406.833a12.19 12.19 0 0 0-3.658 0 8.258 8.258 0 0 0-.412-.833.051.051 0 0 0-.052-.025c-1.125.194-2.22.534-3.257 1.011a.041.041 0 0 0-.021.018C.356 6.024-.213 9.047.066 12.032c.001.014.01.028.021.037a13.276 13.276 0 0 0 3.995 2.02.05.05 0 0 0 .056-.019c.308-.42.582-.863.818-1.329a.05.05 0 0 0-.01-.059.051.051 0 0 0-.018-.011 8.875 8.875 0 0 1-1.248-.595.05.05 0 0 1-.02-.066.051.051 0 0 1 .015-.019c.084-.063.168-.129.248-.195a.05.05 0 0 1 .051-.007c2.619 1.196 5.454 1.196 8.041 0a.052.052 0 0 1 .053.007c.08.066.164.132.248.195a.051.051 0 0 1-.004.085 8.254 8.254 0 0 1-1.249.594.05.05 0 0 0-.03.03.052.052 0 0 0 .003.041c.24.465.515.909.817 1.329a.05.05 0 0 0 .056.019 13.235 13.235 0 0 0 4.001-2.02.049.049 0 0 0 .021-.037c.334-3.451-.559-6.449-2.366-9.106a.034.034 0 0 0-.02-.019Zm-8.198 7.307c-.789 0-1.438-.724-1.438-1.612 0-.889.637-1.613 1.438-1.613.807 0 1.45.73 1.438 1.613 0 .888-.637 1.612-1.438 1.612Zm5.316 0c-.788 0-1.438-.724-1.438-1.612 0-.889.637-1.613 1.438-1.613.807 0 1.451.73 1.438 1.613 0 .888-.631 1.612-1.438 1.612Z"/>
</svg>
Discord
</div>
</div>`,
})
)),
createElement(
"div",
{
className: "contentWrapper",
style: {
position: "absolute",
left: "220px",
top: "70px",
overflowY: "scroll",
width: "calc(100% - 220px)",
height: "calc(100% - 70px)",
borderRadius: "7px",
},
},
(content = createElement(
"div",
{
id: "content",
style: {
position: "absolute",
inset: "27px 50px 50px 50px",
},
},
(tooltip = createElement("div", {
className: "tooltip",
style: {
position: "absolute",
top: "0",
left: "0",
backgroundColor: "black",
height: "fit-content",
maxWidth: "300px",
zIndex: "5",
borderRadius: "7.5px",
color: "white",
display: "flex",
justifyContent: "center",
alignItems: "center",
padding: "5px",
paddingInline: "15px",
pointerEvents: "none",
opacity: "0",
textAlign: "center",
},
innerText: "description",
})),
(cheats = createElement(
"div",
{
style: {
alignItems: "center",
boxSizing: "border-box",
display: "flex",
flexDirection: "row",
flexWrap: "wrap",
justifyContent: "space-evenly",
padding: "20px 5px 20px",
position: "relative",
width: "100%",
fontFamily: "Nunito, sans-serif",
fontWeight: "400",
color: "var(--textColor)",
background: "var(--contentBackground)",
boxShadow: "inset 0 -6px rgb(0 0 0 / 20%)",
borderRadius: "7px",
},
},
(headerText = createElement(
"div",
{
className: "headerText",
style: {
boxSizing: "border-box",
display: "block",
height: "45px",
left: "-10px",
padding: "4px 4px 8px",
position: "absolute",
top: "-28px",
backgroundColor: "#ef7426",
boxShadow: "0 4px rgb(0 0 0 / 20%), inset 0 -4px rgb(0 0 0 / 20%)",
borderRadius: "7px",
},
},
createElement("div", {
style: {
alignItems: "center",
boxSizing: "border-box",
display: "flex",
height: "100%",
justifyContent: "center",
padding: "0 15px",
width: "100%",
fontFamily: "Titan One, sans-serif",
fontSize: "26px",
fontWeight: "400",
textShadow: "-1px -1px 0 #646464, 1px -1px 0 #646464, -1px 1px 0 #646464, 2px 2px 0 #646464",
color: "white",
background: "linear-gradient(#fcd843,#fcd843 50%,#feb31a 50.01%,#feb31a)",
borderRadius: "5px",
},
})
))
))
))
)
))
);
document.body.appendChild(guiWrapper);
if (guiWrapper.querySelector("i")?.clientHeight == 0) {
const link = document.createElement("link");
link.rel = "stylesheet";
link.href = "https://ka-f.fontawesome.com/releases/v6.5.1/css/pro.min.css";
guiWrapper.prepend(link);
}
function addMode(mode, img, cheats, nameOnly) {
const button = createElement("div", {
className: "cheatButton",
innerHTML: (typeof img == "string" ? `<img style="height: 30px; margin-right: 5px" src="${img}">` : img ? img : "") + mode,
onclick: () => setCheats(button.innerText, cheats, nameOnly),
});
cheatContainer.appendChild(button);
return button.onclick;
}
async function setCheats(mode, scripts, nameOnly) {
cheats.innerHTML = "";
headerText.firstChild.innerText = `${mode}${nameOnly ? "" : " Cheats"}`;
cheats.append(headerText);
for (let i = 0; i < scripts.length; i++) {
let { name, description, type, inputs, enabled, run, element } = scripts[i];
let toggle = type == "toggle";
if (!element) {
const button = createElement(
"div",
{
className: "scriptButton",
style: { background: toggle ? (enabled ? "var(--enabledButton)" : "var(--disabledButton)") : "var(--defaultButton)" },
},
createElement("div", {
className: "cheatName",
innerHTML: name,
})
);
button.dataset.description = description;
button.onclick = function ({ target, key }) {
if (target != button && !target.classList.contains("cheatName") && !(key == "Enter" && target.classList.contains("cheatInput"))) return;
let args = [...button.children].slice(1);
run.apply(
this,
args.map((c) => (c.type == "number" ? parseInt("0" + c.value) : c.nodeName == "SELECT" ? JSON.parse(c.value) : c.data || c.value))
);
if (toggle) button.style.background = this.enabled ? "var(--enabledButton)" : "var(--disabledButton)";
}.bind(scripts[i]);
if (inputs?.length)
for (let i = 0; i < inputs.length; i++) {
const { name, type, options: opts, min, max, value } = inputs[i];
let options;
try {
options = await (typeof opts == "function" ? opts?.() : opts);
} catch {
options = [];
}
if (type == "options" && options?.length) {
const select = document.createElement("select");
options.forEach((opt) => {
const option = document.createElement("option");
option.value = JSON.stringify(opt?.value != null ? opt.value : opt);
option.innerHTML = opt?.name || opt;
select.appendChild(option);
});
button.appendChild(select);
} else if (type == "function") {
const input = document.createElement("input");
input.classList.add("cheatInput");
input.placeholder = name;
input.style.textAlign = "center";
input.readOnly = true;
let locked = false;
input.onclick = async () => {
if (locked) return;
input.value = "Waiting for input...";
locked = true;
input.data = await inputs[i].function((e) => (input.value = e + "..."));
locked = false;
input.value = input.value.slice(0, -3);
};
button.appendChild(input);
} else {
const input = document.createElement("input");
input.classList.add("cheatInput");
if (type == "number") {
input.type = "number";
input.min = min;
input.max = max;
input.value = value || (min != null ? min : 0);
}
input.placeholder = name;
input.style.textAlign = "center";
if (toggle) input.style.backgroundColor = "#0003";
input.onkeyup = button.onclick;
button.appendChild(input);
}
}
scripts[i].element = button;
}
cheats.appendChild(scripts[i].element);
}
/* scripts
{
name: "",
description: "",
type: (null | "toggle"),
inputs: type == null && [{
name: "",
type: ("number" | "string" | "options"),
options: type == "options" && [
{
name: "",
value: undefined
};
]
}],
enabled: type == "toggle" && Boolean,
run: function () {};
};
*/
}
let i = document.createElement("iframe");
document.body.append(i);
const alert = i.contentWindow.alert.bind(window);
const prompt = i.contentWindow.prompt.bind(window);
const confirm = i.contentWindow.confirm.bind(window);
i.remove();
function getStateNode() {
return Object.values(
(function react(r = document.querySelector("body>div")) {
return Object.values(r)[1]?.children?.[0]?._owner.stateNode ? r : react(r.querySelector(":scope>div"));
})()
)[1].children[0]._owner.stateNode;
}
const Cheats = {
global: [
{
name: "Auto Answer",
description: "Toggles auto answer on",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
const stateNode = getStateNode();
const Question = stateNode.state.question || stateNode.props.client.question;
if (stateNode.state.question.qType != "typing") {
if (stateNode.state.stage != "feedback" && !stateNode.state.feedback) {
let ind;
for (ind = 0; ind < Question.answers.length; ind++) {
let found = false;
for (let j = 0; j < Question.correctAnswers.length; j++)
if (Question.answers[ind] == Question.correctAnswers[j]) {
found = true;
break;
}
if (found) break;
}
document.querySelectorAll("[class*='answerContainer']")[ind].click();
} else document.querySelector("[class*='feedback'], [id*='feedback']").firstChild.click();
} else Object.values(document.querySelector("[class*='typingAnswerWrapper']"))[1].children._owner.stateNode.sendAnswer(Question.answers[0]);
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Highlight Answers",
description: "Toggles highlight answers on",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
const stateNode = getStateNode();
const Question = stateNode.state.question || stateNode.props.client.question;
let ind = 0;
while (ind < Question.answers.length) {
let found = false;
for (let j = 0; j < Question.correctAnswers.length; j++)
if (Question.answers[ind] == Question.correctAnswers[j]) {
found = true;
break;
}
ind++;
document.querySelector("[class*='answersHolder'] :nth-child(" + ind + ") > div").style.backgroundColor = found ? "rgb(0, 207, 119)" : "rgb(189, 15, 38)";
}
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Subtle Highlight Answers",
description: "Toggles subtle highlight answers on",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
const stateNode = getStateNode();
const Question = stateNode.state.question || stateNode.props.client.question;
let ind = 0;
while (ind < Question.answers.length) {
let j = 0;
let found = false;
while (j < Question.correctAnswers.length) {
if (Question.answers[ind] == Question.correctAnswers[j]) {
found = true;
break;
}
j++;
}
ind++;
if (found) document.querySelector("[class*='answersHolder'] :nth-child(" + ind + ") > div").style.boxShadow = "unset";
}
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Percent Auto Answer",
description: "Answers questions correctly or incorrectly depending on the goal grade given (Disable and re-enable to update goal)",
inputs: [
{
name: "Target Grade",
type: "number",
},
],
type: "toggle",
enabled: false,
data: null,
run: function (target) {
if (!this.enabled) {
this.enabled = true;
const stateNode = getStateNode();
this.data = setInterval(
(TARGET) => {
try {
const question = stateNode.state.question || stateNode.props.client.question;
if (stateNode.state.stage == "feedback" || stateNode.state.feedback) return document.querySelector('[class*="feedback"], [id*="feedback"]')?.firstChild?.click?.();
else if (document.querySelector("[class*='answerContainer']") || document.querySelector("[class*='typingAnswerWrapper']")) {
let correct = 0,
total = 0;
for (let corrects in stateNode.corrects) correct += stateNode.corrects[corrects];
for (let incorrect in stateNode.incorrects) total += stateNode.incorrects[incorrect];
total += correct;
const yes = total == 0 || Math.abs(correct / (total + 1) - TARGET) >= Math.abs((correct + 1) / (total + 1) - TARGET);
if (stateNode.state.question.qType != "typing") {
const answerContainers = document.querySelectorAll("[class*='answerContainer']");
for (let i = 0; i < answerContainers.length; i++) {
const contains = question.correctAnswers.includes(question.answers[i]);
if (yes == contains) return answerContainers[i]?.click?.();
}
answerContainers[0].click();
} else Object.values(document.querySelector("[class*='typingAnswerWrapper']"))[1].children._owner.stateNode.sendAnswer(yes ? question.answers[0] : Math.random().toString(36).substring(2));
}
} catch {}
},
100,
(target ?? 100) / 100
);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Auto Answer",
description: "Click the correct answer for you",
run: function () {
const stateNode = getStateNode();
const Question = stateNode.state.question || stateNode.props.client.question;
if (stateNode.state.question.qType != "typing") {
if (stateNode.state.stage != "feedback" && !stateNode.state.feedback) {
let ind;
for (ind = 0; ind < Question.answers.length; ind++) {
let found = false;
for (let j = 0; j < Question.correctAnswers.length; j++)
if (Question.answers[ind] == Question.correctAnswers[j]) {
found = true;
break;
}
if (found) break;
}
document.querySelectorAll("[class*='answerContainer']")[ind].click();
} else document.querySelector("[class*='feedback'], [id*='feedback']").firstChild.click();
} else Object.values(document.querySelector("[class*='typingAnswerWrapper']"))[1].children._owner.stateNode.sendAnswer(Question.answers[0]);
},
},
{
name: "Highlight Answers",
description: "Colors answers to be red or green highlighting the correct ones",
run: function () {
const stateNode = getStateNode();
const Question = stateNode.state.question || stateNode.props.client.question;
let ind = 0;
while (ind < Question.answers.length) {
let found = false;
for (let j = 0; j < Question.correctAnswers.length; j++)
if (Question.answers[ind] == Question.correctAnswers[j]) {
found = true;
break;
}
ind++;
document.querySelector("[class*='answersHolder'] :nth-child(" + ind + ") > div").style.backgroundColor = found ? "rgb(0, 207, 119)" : "rgb(189, 15, 38)";
}
},
},
{
name: "Spam Buy Blooks",
description: "Opens a box an amount of times",
inputs: [
{
name: "Box",
type: "options",
options: () =>
Array.from(document.querySelectorAll("[class*='packsWrapper'] > div")).reduce((a, b) => {
b.querySelector("[class*='blookContainer'] > img") || a.push(b.querySelector("[class*='packImgContainer'] > img").alt);
return a;
}, []),
},
{
name: "Amount",
type: "number",
},
{
name: "Show Unlocks",
type: "options",
options: [
{
name: "Show Unlocks",
value: true,
},
{
name: "Don't Show Unlocks",
value: false,
},
],
},
],
run: async function (box, amountToOpen, alertBlooks) {
if (window.location.pathname.startsWith("/market")) {
const stateNode = getStateNode();
const prices = Array.prototype.reduce.call(
document.querySelectorAll("[class*='packsWrapper'] > div"),
(a, b) => {
b.querySelector("[class*='blookContainer'] > img") || (a[b.querySelector("[class*='packImgContainer'] > img").alt] = parseInt(b.querySelector("[class*='packBottom']").textContent));
return a;
},
{}
);
box = box
.split(" ")
.map((str) => str.charAt(0).toUpperCase() + str.slice(1).toLowerCase())
.join(" ");
const cost = prices[box];
if (!cost) return alert("I couldn't find that box!");
const canOpen = Math.floor(stateNode.state.tokens / cost);
if (canOpen <= 0) return alert("You do not have enough tokens!");
const amount = Math.min(canOpen, amountToOpen || 0);
const blooks = {},
now = Date.now();
for (let i = 0; i < amount; i++) {
await stateNode.buyPack(true, box);
blooks[stateNode.state.unlockedBlook] ||= 0;
blooks[stateNode.state.unlockedBlook]++;
stateNode.startOpening();
clearTimeout(stateNode.openTimeout);
const rarity = stateNode.state.purchasedBlookRarity;
stateNode.setState({ canOpen: true, currentPack: "", opening: alertBlooks, doneOpening: alertBlooks, openPack: alertBlooks });
clearTimeout(stateNode.canOpenTimeout);
if (rarity == "Chroma") break;
}
await new Promise((r) => setTimeout(r));
alert(
`(${Date.now() - now}ms) Results:\n${Object.entries(blooks)
.map(([blook, amount]) => ` ${blook} ${amount}`)
.join(`\n`)}`
);
} else alert("This can only be ran in the Market page.");
},
},
{
name: "Host Any Gamemode",
description: "Change the selected gamemode on the host settings page",
inputs: [
{
name: "Gamemode",
type: "options",
options: ["Racing", "Classic", "Factory", "Cafe", "Defense2", "Defense", "Royale", "Gold", "Candy", "Brawl", "Hack", "Pirate", "Fish", "Dino", "Toy", "Rush"],
},
],
run: function (type) {
if (location.pathname != "/host/settings") return alert("Run this script on the host settings page");
getStateNode().setState({ settings: { type } });
},
},
{
name: "Change Blook Ingame",
description: "Changes your blook",
inputs: [
{
name: "Blook (case sensitive)",
type: "string",
},
],
run: function (blook) {
let { props } = getStateNode();
props.liveGameController.setVal({ path: `c/${props.client.name}/b`, val: (props.client.blook = blook) });
},
},
{
name: "Get Daily Rewards",
description: "Gets max daily tokens and xp",
run: async function () {
if (!window.location.href.includes("play.blooket.com")) alert("This cheat only works on play.blooket.com, opening a new tab."), window.open("https://play.blooket.com/");
else {
const gameId = [
"60101da869e8c70013913b59",
"625db660c6842334835cb4c6",
"60268f8861bd520016eae038",
"611e6c804abdf900668699e3",
"60ba5ff6077eb600221b7145",
"642467af9b704783215c1f1b",
"605bd360e35779001bf57c5e",
"6234cc7add097ff1c9cff3bd",
"600b1491d42a140004d5215a",
"5db75fa3f1fa190017b61c0c",
"5fac96fe2ca0da00042b018f",
"600b14d8d42a140004d52165",
"5f88953cdb209e00046522c7",
"600b153ad42a140004d52172",
"5fe260e72a505b00040e2a11",
"5fe3d085a529560004cd3076",
"5f5fc017aee59500041a1456",
"608b0a5863c4f2001eed43f4",
"5fad491512c8620004918ace",
"5fc91a9b4ea2e200046bd49a",
"5c5d06a7deebc70017245da7",
"5ff767051b68750004a6fd21",
"5fdcacc85d465a0004b021b9",
"5fb7eea20bd44300045ba495",
][Math.floor(Math.random() * 24)];
const rand = (l, h) => Math.floor(Math.random() * (h - l + 1)) + l;
const { t } = await fetch("https://play.blooket.com/api/playersessions/solo", {
body: JSON.stringify({ gameMode: "Factory", questionSetId: gameId }),
method: "POST",
credentials: "include",
})
.then((x) => x.json())
.catch(() => alert("There was an error creating a solo game."));
await fetch("https://play.blooket.com/api/playersessions/landings", {
body: JSON.stringify({ t }),
method: "POST",
credentials: "include",
}).catch(() => alert("There was an error when landing."));
await fetch("https://play.blooket.com/api/playersessions/questions?t=" + t, { credentials: "include" });
await fetch("https://play.blooket.com/api/gamequestionsets?gameId=" + gameId, { credentials: "include" });
await fetch("https://play.blooket.com/api/users/factorystats", {
body: JSON.stringify({ t, place: 1, cash: rand(10000000, 100000000), playersDefeated: 0, correctAnswers: rand(500, 2000), upgrades: rand(250, 750), blookUsed: "Chick", nameUsed: "You", mode: "Time-Solo" }),
method: "PUT",
credentials: "include",
}).catch(() => alert("There was an error when spoofing stats."));
await fetch("https://play.blooket.com/api/users/add-rewards", {
body: JSON.stringify({ t, addedTokens: 500, addedXp: 300 }),
method: "PUT",
credentials: "include",
})
.then((x) => x.json())
.then(({ dailyReward }) => alert(`Added max tokens and xp, and got ${dailyReward} daily wheel tokens!`))
.catch(() => alert("There was an error when adding rewards."));
}
},
},
{
name: "Use Any Blook",
description: "Allows you to play as any blook",
data: null,
getBlooks(isLobby, stateNode) {
if (this.data?.Black) return;
isLobby = isLobby ? "keys" : "entries";
const old = Object[isLobby];
const scope = this;
Object[isLobby] = function (obj) {
if (!obj.Chick) return old.call(this, obj);
scope.data = obj;
return (Object[isLobby] = old).call(this, obj);
};
stateNode.render();
},
run: function () {
const stateNode = getStateNode();
const lobby = window.location.pathname.startsWith("/play/lobby"),
blooks = !lobby && window.location.pathname.startsWith("/blooks");
if (!blooks && !lobby) return alert("This only works in lobbies or the dashboard blooks page.");
this.getBlooks(lobby, stateNode);
if (lobby) return stateNode.setState({ unlocks: Object.keys(this.data) });
stateNode.setState({
blookData: Object.keys(this.data).reduce((a, b) => ((a[b] = stateNode.state.blookData[b] || 1), a), {}),
allSets: Object.values(this.data).reduce((a, b) => (b.set && a.includes(b.set) ? a : a.concat(b.set)), []),
});
},
},
{
name: "Every Answer Correct",
description: "Sets every answer to be correct",
run: function () {
const stateNode = getStateNode();
for (let i = 0; i < stateNode.freeQuestions.length; i++) {
stateNode.freeQuestions[i].correctAnswers = stateNode.freeQuestions[i].answers;
stateNode.questions[i].correctAnswers = stateNode.questions[i].answers;
stateNode.props.client.questions[i].correctAnswers = stateNode.questions[i].answers;
}
try {
stateNode.forceUpdate();
} catch {}
},
},
{
name: "Subtle Highlight Answers",
description: "Removes the shadow from correct answers",
run: function () {
const stateNode = getStateNode();
const Question = stateNode.state.question || stateNode.props.client.question;
let ind = 0;
while (ind < Question.answers.length) {
let j = 0;
let found = false;
while (j < Question.correctAnswers.length) {
if (Question.answers[ind] == Question.correctAnswers[j]) {
found = true;
break;
}
j++;
}
ind++;
if (found) document.querySelector("[class*='answersHolder'] :nth-child(" + ind + ") > div").style.boxShadow = "unset";
}
},
},
{
name: "Remove Random Name",
description: "Allows you to put a custom name",
run: function () {
getStateNode().setState({ isRandom: false, client: { name: "" } });
document.querySelector('[class*="nameInput"]')?.focus?.();
},
},
{
name: "Sell Duplicate Blooks",
description: "Sell all duplicate blooks leaving you with 1 each",
run: async function () {
if (window.location.pathname.startsWith("/blooks")) {
if (confirm(`Are you sure you want to sell your dupes? (Legendaries and rarer will not be sold)`)) {
let stateNode = getStateNode();
let now = Date.now(),
results = "";
for (const blook in stateNode.state.blookData)
if (stateNode.state.blookData[blook] > 1) {
stateNode.setState({ blook, numToSell: stateNode.state.blookData[blook] - 1 });
if (!["Uncommon", "Rare", "Epic"].includes(document.querySelector("[class*='highlightedRarity']").innerText.trim())) continue;
results += ` ${blook} ${stateNode.state.blookData[blook] - 1}\n`;
await stateNode.sellBlook({ preventDefault: () => {} }, true);
}
alert(`(${Date.now() - now}ms) Results:\n${results.trim()}`);
}
} else alert("This can only be ran in the Blooks page.");
},
},
],
gold: [
{
name: "Always Triple",
description: "Always get triple gold",
type: "toggle",
enabled: false,
data: { type: "multiply", val: 3, text: "Triple Gold!", blook: "Unicorn" },
run: function () {
let stateNode = getStateNode();
stateNode._choosePrize ||= stateNode.choosePrize;
if (!this.enabled) {
this.enabled = true;
stateNode.choosePrize = (i) => {
stateNode.state.choices[i] = this.data;
stateNode._choosePrize(i);
};
} else {
this.enabled = false;
if (stateNode._choosePrize) stateNode.choosePrize = stateNode._choosePrize;
}
},
},
{
name: "Auto Choose",
description: "Automatically picks the option that would give you the most gold",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(async () => {
let stateNode = getStateNode();
if (stateNode.state.stage == "prize") {
stateNode.props.liveGameController.getDatabaseVal("c", (players) => {
try {
if (players == null) return;
players = Object.entries(players);
let most = 0,
max = 0,
index = -1;
for (let i = 0; i < players.length; i++) if (players[i][0] != stateNode.props.client.name && players[i][1] > most) most = players[i][1];
for (let i = 0; i < stateNode.state.choices.length; i++) {
const choice = stateNode.state.choices[i];
let value = stateNode.state.gold;
if (choice.type == "gold") value = stateNode.state.gold + choice.val || stateNode.state.gold;
else if (choice.type == "multiply" || choice.type == "divide") value = Math.round(stateNode.state.gold * choice.val) || stateNode.state.gold;
else if (choice.type == "swap") value = most || stateNode.state.gold;
else if (choice.type == "take") value = stateNode.state.gold + most * choice.val || stateNode.state.gold;
if ((value || 0) <= max) continue;
max = value;
index = i + 1;
}
document.querySelector("div[class*='choice" + index + "']")?.click();
} catch {}
});
}
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Chest ESP",
description: "Shows what each chest will give you",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
getStateNode().state.choices.forEach(({ text }, index) => {
let chest = document.querySelector(`div[class*='choice${index + 1}']`);
if (!chest || chest.querySelector("div")) return;
let choice = document.createElement("div");
choice.style.color = "white";
choice.style.fontFamily = "Eczar";
choice.style.fontSize = "2em";
choice.style.display = "flex";
choice.style.justifyContent = "center";
choice.style.transform = "translateY(200px)";
choice.innerText = text;
chest.append(choice);
});
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Remove Bad Choices",
description: "Removes the chance of getting Lose 25%, Lose 50%, and Nothing",
run: function () {
let iterator = Array.prototype[Symbol.iterator];
Array.prototype[Symbol.iterator] = function* values() {
if (this[0]?.type == "gold") {
Array.prototype[Symbol.iterator] = iterator;
console.log(this);
for (let i = 0; i < this.length; i++) if (this[i].type == "divide" || this[i].type == "nothing") this.splice(i--, 1);
}
yield* iterator.apply(this);
};
getStateNode().constructor.prototype.answerNext.call({ nextReady: true, here: true, state: { correct: true }, setState() {} });
},
},
{
name: "Reset Players Gold",
description: "Sets a player's gold to 0",
inputs: [
{
name: "Player",
type: "options",
options: () => {
let stateNode = getStateNode();
return stateNode.props.liveGameController._liveApp ? new Promise((res) => stateNode.props.liveGameController.getDatabaseVal("c", (players) => players && res(Object.keys(players)))) : [];
},
},
],
run: function (target) {
let stateNode = getStateNode();
stateNode.props.liveGameController.setVal({
path: "c/" + stateNode.props.client.name + "/tat",
val: target + ":swap:0",
});
},
},
{
name: "Set Gold",
description: "Sets amount of gold",
inputs: [
{
name: "Gold",
type: "number",
},
],
run: function (gold) {
let stateNode = getStateNode();
stateNode.setState({ gold, gold2: gold });
stateNode.props.liveGameController.setVal({
path: "c/" + stateNode.props.client.name + "/g",
val: gold,
});
},
},
{
name: "Set Player's Gold",
description: "Sets another player's gold",
inputs: [
{
name: "Player",
type: "options",
options: () => {
let stateNode = getStateNode();
return stateNode.props.liveGameController._liveApp ? new Promise((res) => stateNode.props.liveGameController.getDatabaseVal("c", (players) => players && res(Object.keys(players)))) : [];
},
},
{
name: "Gold",
type: "number",
},
],
run: function (player, gold) {
let stateNode = getStateNode();
stateNode.props.liveGameController.setVal({
path: "c/" + stateNode.props.client.name + "/tat",
val: player + ":swap:" + gold
});
}
},
{
name: "Swap Gold",
description: "Swaps gold with someone",
inputs: [
{
name: "Player",
type: "options",
options: () => {
let stateNode = getStateNode();
return stateNode.props.liveGameController._liveApp ? new Promise((res) => stateNode.props.liveGameController.getDatabaseVal("c", (players) => players && res(Object.keys(players)))) : [];
},
},
],
run: function (player) {
let stateNode = getStateNode();
stateNode.props.liveGameController.getDatabaseVal("c", (players) => {
if (!players || players[player] == null) return;
const gold = players[player].g || 0;
stateNode.props.liveGameController.setVal({
path: "c/" + stateNode.props.client.name,
val: {
b: stateNode.props.client.blook,
tat: player + ":swap:" + (stateNode.state.gold || 0),
g: gold,
},
});
stateNode.setState({ gold, gold2: gold });
});
},
},
],
hack: [
{
name: "Choice ESP",
description: "Shows what each choice will give you",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
let chest = document.querySelector("[class*=feedbackContainer]");
if (chest.children.length <= 4) {
let choice = document.createElement("div");
choice.style.color = "white";
choice.style.fontFamily = "Inconsolata,Helvetica,monospace,sans-serif";
choice.style.fontSize = "2em";
choice.style.display = "flex";
choice.style.justifyContent = "center";
choice.style.marginTop = "675px";
choice.innerText = getStateNode().state.choices[0].text;
chest.append(choice);
}
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Password ESP",
description: "Highlights the correct password",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
let { state } = getStateNode();
if (state.stage == "hack")
for (const button of document.querySelector("div[class*=buttonContainer]").children) {
if (button.innerText == state.correctPassword) continue;
button.style.outlineColor = "rgba(255, 64, 64, 0.8)";
button.style.backgroundColor = "rgba(255, 64, 64, 0.8)";
button.style.textShadow = "0 0 1px #f33";
}
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Always Triple",
description: "Always get triple crypto",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval((state) => getStateNode().setState(state), 25, { choices: [{ type: "mult", val: 3, rate: 0.075, blook: "Brainy Bot", text: "Triple Crypto" }] });
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Auto Guess",
description: "Automatically guess the correct password",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
let { state } = getStateNode();
if (state.stage == "hack") for (const button of document.querySelector("div[class*=buttonContainer]").children) button.innerText == state.correctPassword && button.click();
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Remove Hack",
description: "Removes an attacking hack",
run: function () {
getStateNode().setState({ hack: "" });
},
},
{
name: "Set Crypto",
description: "Sets crypto",
inputs: [
{
name: "Amount",
type: "number",
},
],
run: function (amount) {
let stateNode = getStateNode();
stateNode.setState({ crypto: amount, crypto2: amount });
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}/cr`,
val: amount,
});
},
},
{
name: "Set Password",
description: "Sets hacking password",
inputs: [
{
name: "Custom Password",
type: "string",
},
],
run: function (password) {
let stateNode = getStateNode();
stateNode.setState({ password });
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}/p`,
val: password,
});
},
},
{
name: "Steal Player's Crypto",
description: "Steals all of someone's crypto",
inputs: [
{
name: "Player",
type: "options",
options: () => {
let stateNode = getStateNode();
return stateNode.props.liveGameController._liveApp ? new Promise((res) => stateNode.props.liveGameController.getDatabaseVal("c", (players) => players && res(Object.keys(players)))) : [];
},
},
],
run: function (target) {
let stateNode = getStateNode();
stateNode.props.liveGameController.getDatabaseVal("c", (players) => {
let player;
if (players && (player = Object.entries(players).find((x) => x[0].toLowerCase() == target.toLowerCase()))) {
const cr = player[1].cr;
stateNode.setState({
crypto: stateNode.state.crypto + cr,
crypto2: stateNode.state.crypto + cr,
});
stateNode.props.liveGameController.setVal({
path: "c/" + stateNode.props.client.name,
val: {
b: stateNode.props.client.blook,
p: stateNode.state.password,
cr: stateNode.state.crypto + cr,
tat: player[0] + ":" + cr,
},
});
}
});
},
},
],
fish: [
{
name: "Remove Distractions",
description: "Removes distractions",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
getStateNode().setState({ party: "" });
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Frenzy",
description: "Sets everyone to frenzy mode",
run: function () {
let stateNode = getStateNode();
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}`,
val: {
b: stateNode.props.client.blook,
w: stateNode.state.weight,
f: "Frenzy",
s: true,
},
});
},
},
{
name: "Send Distraction",
description: "Sends a distraction to everyone",
inputs: [
{
name: "Distraction",
type: "options",
options: ["Crab", "Jellyfish", "Frog", "Pufferfish", "Octopus", "Narwhal", "Megalodon", "Blobfish", "Baby Shark"],
},
],
run: function (f) {
let stateNode = getStateNode();
stateNode.safe = true;
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}`,
val: {
b: stateNode.props.client.blook,
w: stateNode.state.weight,
f,
s: true,
},
});
},
},
{
name: "Set Lure",
description: "Sets fishing lure (range 1 - 5)",
inputs: [
{
name: "Lure (1 - 5)",
type: "number",
min: 1,
max: 5,
},
],
run: function (lure) {
getStateNode().setState({ lure: Math.max(Math.min(lure - 1, 4), 0) });
},
},
{
name: "Set Weight",
description: "Sets weight",
inputs: [
{
name: "Weight",
type: "number",
},
],
run: function (weight) {
let stateNode = getStateNode();
stateNode.setState({ weight, weight2: weight });
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}`,
val: {
b: stateNode.props.client.blook,
w: weight,
f: ["Crab", "Jellyfish", "Frog", "Pufferfish", "Octopus", "Narwhal", "Megalodon", "Blobfish", "Baby Shark"][Math.floor(Math.random() * 9)],
},
});
},
},
],
pirate: [
{
name: "Heist ESP",
description: "Shows you what's under each chest during a heist",
type: "toggle",
enabled: false,
data: null,
imgs: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
const stateNode = getStateNode();
if (stateNode.state.stage != "heist") return;
if (this.imgs == null) this.imgs = Array.prototype.map.call(Array.prototype.slice.call(document.querySelector("[class*=prizesList]").children, 1, 4), (x) => x.querySelector("img").src);
const esp = Object.values(document.querySelector("[class*=modal]"))[0].return.memoizedState.memoizedState;
for (const e of document.querySelectorAll("[class*=boxContent] > div")) e.remove();
const open = Object.values(document.querySelector("[class*=modal]"))[0].return.memoizedState.next.next.memoizedState;
Array.prototype.forEach.call(document.querySelector("[class*=chestsWrapper]").children, (container, i) => {
const box = container.firstChild.firstChild;
if (open.includes(i)) return (box.style.opacity = "");
box.style.opacity = "0.5";
let d = document.createElement("div");
d.innerHTML = "<img src='" + this.imgs[2 - esp[i]] + "' style='max-width: 75%; max-height: 75%'></img>";
d.className = "chestESP";
d.style.position = "absolute";
d.style.inset = "0";
d.style.display = "grid";
d.style.placeItems = "center";
d.style.pointerEvents = "none";
container.onclick = () => {
d.remove();
box.style.opacity = "";
};
container.firstChild.prepend(d);
});
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Max Levels",
description: "Maxes out all islands and your boat",
run: function () {
let stateNode = getStateNode();
stateNode.setState({ islandLevels: new Array(stateNode.state.islandLevels.length).fill(5) }, stateNode.updateBoatLevel);
},
},
{
name: "Set Doubloons",
description: "Sets Doubloons",
inputs: [
{
name: "Amount",
type: "number",
},
],
run: function (doubloons) {
let stateNode = getStateNode();
stateNode.setState({ doubloons });
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}/d`,
val: doubloons,
});
},
},
{
name: "Start Heist",
description: "Starts a heist on someone",
inputs: [
{
name: "Player",
type: "options",
options: () => {
let stateNode = getStateNode();
return stateNode.props.liveGameController._liveApp ? new Promise((res) => stateNode.props.liveGameController.getDatabaseVal("c", (players) => players && res(Object.keys(players)))) : [];
},
},
],
run: function (target) {
let stateNode = getStateNode();
stateNode.props.liveGameController.getDatabaseVal("c", function (val) {
if (val?.[target])
stateNode.setState({
stage: "heist",
heistInfo: { name: target, blook: val[target].b },
prizeAmount: Math.max(1000, val[target].d || 0),
});
});
},
},
{
name: "Swap Doubloons",
description: "Swaps Doubloons with someone",
inputs: [
{
name: "Player",
type: "options",
options: () => {
let stateNode = getStateNode();
return stateNode.props.liveGameController._liveApp ? new Promise((res) => stateNode.props.liveGameController.getDatabaseVal("c", (players) => players && res(Object.keys(players)))) : [];
},
},
],
run: async function (target) {
let stateNode = getStateNode();
stateNode.props.liveGameController.getDatabaseVal("c", function (val) {
if (!val?.[target]) return;
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}`,
val: {
b: stateNode.props.client.blook,
d: val[target].d,
tat: `${target}:${val[target].d - stateNode.state.doubloons}`,
},
});
stateNode.setState({ doubloons: val[target].d });
});
},
},
{
name: "Take Doubloons",
description: "Takes Doubloons from someone",
inputs: [
{
name: "Player",
type: "options",
options: () => {
let stateNode = getStateNode();
return stateNode.props.liveGameController._liveApp ? new Promise((res) => stateNode.props.liveGameController.getDatabaseVal("c", (players) => players && res(Object.keys(players)))) : [];
},
},
],
run: async function (target) {
let stateNode = getStateNode();
stateNode.props.liveGameController.getDatabaseVal("c", function (val) {
if (!val?.[target]) return;
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}`,
val: {
b: stateNode.props.client.blook,
d: stateNode.state.doubloons + val[target].d,
tat: `${target}:${val[target].d}`,
},
});
stateNode.setState({ doubloons: stateNode.state.doubloons + val[target].d });
});
},
},
],
defense2: [
{
name: "Max Tower Stats",
description: "Makes all placed towers overpowered",
run: function () {
getStateNode().state.towers.forEach((tower) => {
tower.stats.dmg = 1e6;
tower.stats.fireRate = 50;
tower.stats.ghostDetect = true;
tower.stats.maxTargets = 1e6;
tower.stats.numProjectiles &&= 100;
tower.stats.range = 100;
if (tower.stats.auraBuffs) for (const buff in tower.stats.auraBuffs) tower.stats.auraBuffs[buff] *= 100;
});
},
},
{
name: "Kill Enemies",
description: "Kills all the enemies",
run: function () {
let stateNode = getStateNode();
stateNode.game.current.config.sceneConfig.enemyQueue.length = 0;
stateNode.game.current.config.sceneConfig.physics.world.bodies.entries.forEach((x) => x?.gameObject?.receiveDamage?.(x.gameObject.hp, 1));
},
},
{
name: "Set Coins",
description: "Sets coins",
inputs: [
{
name: "Coins",
type: "number",
},
],
run: function (coins) {
getStateNode().setState({ coins });
},
},
{
name: "Set Health",
description: "Sets the amount of health you have",
inputs: [
{
name: "Health",
type: "number",
},
],
run: function (health) {
getStateNode().setState({ health });
},
},
{
name: "Set Round",
description: "Sets the current round",
inputs: [
{
name: "Round",
type: "number",
},
],
run: function (round) {
getStateNode().setState({ round });
},
},
],
brawl: [
{
name: "Double Enemy XP",
description: "Doubles enemy XP drop value",
run: function () {
const colliders = getStateNode().game.current.config.sceneConfig.physics.world.colliders._active.filter((x) => x.callbackContext?.toString?.()?.includes?.("dmgCd"));
for (let i = 0; i < colliders.length; i++) {
const enemies = colliders[i].object2;
let _start = enemies.classType.prototype.start;
enemies.classType.prototype.start = function () {
_start.apply(this, arguments);
this.val *= 2;
};
enemies.children.entries.forEach((e) => (e.val *= 2));
}
},
},
{
name: "Half Enemy Speed",
description: "Makes enemies move 2x slower",
run: function () {
const colliders = getStateNode().game.current.config.sceneConfig.physics.world.colliders._active.filter((x) => x.callbackContext?.toString?.()?.includes?.("dmgCd"));
for (let i = 0; i < colliders.length; i++) {
const enemies = colliders[i].object2;
let _start = enemies.classType.prototype.start;
enemies.classType.prototype.start = function () {
_start.apply(this, arguments);
this.speed *= 0.5;
};
enemies.children.entries.forEach((e) => (e.speed *= 0.5));
}
},
},
{
name: "Instant Kill",
description: "Sets all enemies health to 1",
run: function () {
const colliders = getStateNode().game.current.config.sceneConfig.physics.world.colliders._active.filter((x) => x.callbackContext?.toString?.()?.includes?.("dmgCd"));
for (let i = 0; i < colliders.length; i++) {
const enemies = colliders[i].object2;
let _start = enemies.classType.prototype.start;
enemies.classType.prototype.start = function () {
_start.apply(this, arguments);
this.hp = 1;
};
enemies.children.entries.forEach((e) => (e.hp = 1));
}
},
},
{
name: "Invincibility",
description: "Makes you invincible",
run: function () {
for (const collider of getStateNode().game.current.config.sceneConfig.physics.world.colliders._active.filter(
(x) => x.callbackContext?.toString().includes("invulnerableTime") || x.callbackContext?.toString().includes("dmgCd")
))
collider.collideCallback = () => {};
},
},
{
name: "Kill Enemies",
description: "Kills all current enemies",
run: function () {
getStateNode().game.current.config.sceneConfig.physics.world.bodies.entries.forEach((x) => x?.gameObject?.receiveDamage?.(x.gameObject.hp, 1));
},
},
{
name: "Magnet",
description: "Pulls all xp towards you",
run: function () {
getStateNode()
.game.current.config.sceneConfig.physics.world.colliders._active.find((x) => x.collideCallback?.toString().includes("magnetTime"))
.collideCallback({ active: true }, { active: true, setActive() {}, setVisible() {} });
},
},
{
name: "Max Current Abilities",
description: "Maxes out all your current abilities",
run: function () {
const stateNode = getStateNode();
for (const [ability, level] of Object.entries(stateNode.state.abilities))
for (let i = 0; i < 10 - level; i++) stateNode.game.current.config.sceneConfig.game.events.emit("level up", ability, stateNode.state.abilities[ability]++);
stateNode.setState({
level: (stateNode.game.current.config.sceneConfig.level = [1, 3, 5, 10, 15, 25, 35].sort((a, b) => Math.abs(a - stateNode.state.level) - Math.abs(b - stateNode.state.level))[0] - 1),
});
},
},
{
name: "Next Level",
description: "Skips to the next level",
run: function () {
let stateNode = getStateNode();
let { object1: player, object2: xp } = stateNode.game.current.config.sceneConfig.physics.world.colliders._active.find((x) => x.collideCallback?.toString().includes('emit("xp'));
xp.get().spawn(player.x, player.y, ((e) => (1 === e ? 1 : e < 5 ? 5 : e < 10 ? 10 : e < 20 ? 20 : e < 30 ? 30 : e < 40 ? 40 : e < 50 ? 50 : 100))(stateNode.state.level) - stateNode.xp);
},
},
{
name: "Remove Obstacles",
description: "Removes all rocks and obstacles",
run: function () {
getStateNode().game.current.config.sceneConfig.physics.world.bodies.entries.forEach((body) => {
try {
if (body.gameObject.frame.texture.key.includes("obstacle")) body.gameObject.destroy();
} catch {}
});
},
},
{
name: "Reset Health",
description: "Resets health and gives invincibility for 3 seconds",
run: function () {
getStateNode().game.current.events._events.respawn.fn();
},
},
],
dino: [
{
name: "Auto Choose",
description: "Automatically choose the best fossil when excavating",
type: "toggle",
enabled: false,
data: null,
rand(e, t) {
const s = [];
while (s.length < t) {
const i = Math.random();
let r = 0,
g = null;
for (let o = 0; o < e.length; o++) {
r += e[o].rate;
if (r >= i) {
g = e[o];
break;
}
}
g && !s.includes(g) && s.push(g);
}
return s;
},
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
try {
let stateNode = getStateNode();
if (stateNode.state.stage === "excavate") {
stateNode.state.choices.length ||
(stateNode.state.choices = this.rand(
[
{ type: "fossil", val: 10, rate: 0.1, blook: "Amber" },
{ type: "fossil", val: 25, rate: 0.1, blook: "Dino Egg" },
{ type: "fossil", val: 50, rate: 0.175, blook: "Dino Fossil" },
{ type: "fossil", val: 75, rate: 0.175, blook: "Stegosaurus" },
{ type: "fossil", val: 100, rate: 0.15, blook: "Velociraptor" },
{ type: "fossil", val: 125, rate: 0.125, blook: "Brontosaurus" },
{ type: "fossil", val: 250, rate: 0.075, blook: "Triceratops" },
{ type: "fossil", val: 500, rate: 0.025, blook: "Tyrannosaurus Rex" },
{ type: "mult", val: 1.5, rate: 0.05 },
{ type: "mult", val: 2, rate: 0.025 },
],
3
));
let max = 0,
index = -1;
for (let i = 0; i < stateNode.state.choices.length; i++) {
const { type, val } = stateNode.state.choices[i];
const value = (type == "fossil" ? stateNode.state.fossils + val * stateNode.state.fossilMult : stateNode.state.fossils * val) || 0;
if (value <= max && type != "mult") continue;
(max = value), (index = i + 1);
}
document.querySelector('div[class*=rockRow] > div[role="button"]:nth-child(' + index + ")").click();
}
} catch {}
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Rock ESP",
description: "Shows what is under the rocks",
type: "toggle",
enabled: false,
data: null,
run: (() => {
function rand(e, t) {
const s = [];
while (s.length < t) {
const i = Math.random();
let r = 0;
let g;
for (let o = 0; o < e.length; o++) {
r += e[o].rate;
if (r >= i) {
g = e[o];
break;
}
}
if (g && !s.includes(g)) s.push(g);
}
return s;
}
const exps = ["⁰", "¹", "²", "³", "⁴", "⁵", "⁶", "⁷", "⁸", "⁹"];
const getExpAscii = (num) => {
let res = "";
while (num > 0) {
res = exps[num % 10] + res;
num = ~~(num / 10);
}
return res;
};
function shortNum(value) {
let newValue = value.toString();
if (value >= 1000) {
const suffixes = ["", "K", "M", "B", "T"];
const suffixNum = Math.floor(Math.floor((Math.log(value) / Math.log(10)).toPrecision(14)) / 3);
if (suffixNum < suffixes.length) {
let shortValue = "";
for (let precision = 3; precision >= 1; precision--) {
shortValue = parseFloat((suffixNum != 0 ? value / Math.pow(1000, suffixNum) : value).toPrecision(precision)).toString();
const dotLessShortValue = shortValue.replace(/[^a-zA-Z 0-9]+/g, "");
if (dotLessShortValue.length <= 3) break;
}
if (Number(shortValue) % 1 != 0) shortValue = Number(shortValue).toFixed(1);
newValue = shortValue + suffixes[suffixNum];
} else {
let num = value;
let exp = 0;
while (num >= 100) {
num = Math.floor(num / 10);
exp += 1;
}
newValue = num / 10 + " × 10" + getExpAscii(exp + 1);
}
}
return newValue;
}
return function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
let stateNode = getStateNode();
const rocks = document.querySelector('[class*="rockButton"]').parentElement.children;
if (!Array.prototype.every.call(rocks, (element) => element.querySelector("div")))
stateNode.setState(
{
choices: rand(
[
{ type: "fossil", val: 10, rate: 0.1, blook: "Amber" },
{ type: "fossil", val: 25, rate: 0.1, blook: "Dino Egg" },
{ type: "fossil", val: 50, rate: 0.175, blook: "Dino Fossil" },
{ type: "fossil", val: 75, rate: 0.175, blook: "Stegosaurus" },
{ type: "fossil", val: 100, rate: 0.15, blook: "Velociraptor" },
{ type: "fossil", val: 125, rate: 0.125, blook: "Brontosaurus" },
{ type: "fossil", val: 250, rate: 0.075, blook: "Triceratops" },
{ type: "fossil", val: 500, rate: 0.025, blook: "Tyrannosaurus Rex" },
{ type: "mult", val: 1.5, rate: 0.05 },
{ type: "mult", val: 2, rate: 0.025 },
],
3
),
},
() => {
Array.prototype.forEach.call(rocks, (element, index) => {
const rock = stateNode.state.choices[index];
if (element.querySelector("div")) element.querySelector("div").remove();
const choice = document.createElement("div");
choice.style.color = "white";
choice.style.fontFamily = "Macondo";
choice.style.fontSize = "1em";
choice.style.display = "flex";
choice.style.justifyContent = "center";
choice.style.transform = "translateY(25px)";
choice.innerText =
rock.type === "fossil"
? `+${
Math.round(rock.val * stateNode.state.fossilMult) > 99999999 ? shortNum(Math.round(rock.val * stateNode.state.fossilMult)) : Math.round(rock.val * stateNode.state.fossilMult)
} Fossils`
: `x${rock.val} Fossils Per Excavation`;
element.append(choice);
});
}
);
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
};
})(),
},
{
name: "Set Fossils",
description: "Sets the amount of fossils you have",
inputs: [
{
name: "Fossils",
type: "number",
},
],
run: function (fossils) {
let stateNode = getStateNode();
stateNode.setState({ fossils });
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}/f`,
val: fossils,
});
},
},
{
name: "Set Multiplier",
description: "Sets fossil multiplier",
inputs: [
{
name: "Multiplier",
type: "number",
},
],
run: function (fossilMult) {
let stateNode = getStateNode();
stateNode.setState({ fossilMult });
},
},
{
name: "Stop Cheating",
description: "Undoes cheating so that you can't be caught",
run: function () {
let stateNode = getStateNode();
stateNode.setState({ isCheating: false });
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}/ic`,
val: false,
});
},
},
],
royale: [
{
name: "Auto Answer (Toggle)",
description: "Toggles auto answer on",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
let stateNode = getStateNode();
stateNode?.onAnswer?.(true, stateNode.props.client.question.correctAnswers[0]);
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
},
},
{
name: "Auto Answer",
description: "Chooses the correct answer for you",
run: function () {
let stateNode = getStateNode();
stateNode?.onAnswer?.(true, stateNode.props.client.question.correctAnswers[0]);
},
},
],
defense: [
{
name: "Earthquake",
description: "Shuffles around towers",
run: function () {
let stateNode = getStateNode();
stateNode.setState(
{
eventName: "Earthquake",
event: {
short: "e",
color: "#805500",
icon: "fas fa-mountain",
desc: "All of your towers get mixed up",
rate: 0.02,
},
buyTowerName: "",
buyTower: {},
},
() => (stateNode.eventTimeout = setTimeout(() => stateNode.setState({ event: {}, eventName: "" }), 6e3))
);
stateNode.tiles.forEach((row) => row.forEach((col, i) => col == 3 && (row[i] = 0)));
let tiles = [];
for (let y = 0; y < stateNode.tiles.length; y++) for (let x = 0; x < stateNode.tiles[y].length; x++) if (stateNode.tiles[y][x] == 0) tiles.push({ x, y });
tiles.sort(() => Math.random() - Math.random());
stateNode.towers.forEach((tower) => {
let { x, y } = tiles.pop();
tower.move(x, y, stateNode.tileSize);
stateNode.tiles[y][x] = 3;
});
},
},
{
name: "Max Tower Stats",
description: "Makes all placed towers overpowered",
run: function () {
getStateNode().towers.forEach((tower) => {
tower.range = 100;
tower.fullCd = tower.cd = 0;
tower.damage = 1e6;
});
},
},
{
name: "Remove Ducks",
description: "Removes ducks",
run: function () {
let { ducks, tiles } = getStateNode();
ducks.forEach((x) => (tiles[x.y][x.x] = 0));
ducks.length = 0;
},
},
{
name: "Remove Enemies",
description: "Removes all the enemies",
run: function () {
let stateNode = getStateNode();
stateNode.enemies = stateNode.futureEnemies = [];
},
},
{
name: "Remove Obstacles",
description: "Lets you place towers anywhere",
run: function () {
let stateNode = getStateNode();
stateNode.tiles = stateNode.tiles.map((row) => row.fill(0));
},
},
{
name: "Set Damage",
description: "Sets damage",
inputs: [
{
name: "Damage",
type: "number",
},
],
run: function (dmg) {
getStateNode().dmg = dmg;
},
},
{
name: "Set Round",
description: "Sets the current round",
inputs: [
{
name: "Round",
type: "number",
},
],
run: function (round) {
getStateNode().setState({ round });
},
},
{
name: "Set Tokens",
description: "Sets the amount of tokens you have",
inputs: [
{
name: "Tokens",
type: "number",
},
],
run: function (tokens) {
getStateNode().setState({ tokens });
},
},
],
cafe: [
{
name: "Max Items",
description: "Maxes out items in the shop (Only usable in the shop)",
run: function () {
if (window.location.pathname !== "/cafe/shop") alert("This can only be run in the shop");
else {
const stateNode = getStateNode();
stateNode.setState({ items: Object.keys(stateNode.state.items).reduce((obj, item) => ((obj[item] = 5), obj), {}) });
}
},
},
{
name: "Remove Customers",
description: "Skips the current customers (Not usable in the shop)",
run: function () {
const stateNode = getStateNode();
stateNode.state.customers.forEach((customer, i) => window.setTimeout(() => customer.blook && stateNode.removeCustomer(i, true), i * 250));
},
},
{
name: "Reset Abilities",
description: "Resets used abilities in shop (Only usable in the shop)",
run: function () {
if (window.location.pathname !== "/cafe/shop") alert("This can only be run in the shop");
else {
const stateNode = getStateNode();
stateNode.setState({ abilities: Object.keys(stateNode.state.abilities).reduce((obj, item) => ((obj[item] = 5), obj), {}) });
}
},
},
{
name: "Set Cash",
description: "Sets cafe cash",
inputs: [
{
name: "Amount",
type: "number",
},
],
run: function (cafeCash) {
let stateNode = getStateNode();
stateNode.setState({ cafeCash });
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}/ca`,
val: cafeCash,
});
},
},
{
name: "Stock Food",
description: "Stocks all food to 99 (Not usable in the shop)",
run: function () {
if (window.location.pathname !== "/cafe") alert("This can't be run in the shop");
else {
const stateNode = getStateNode();
stateNode.setState({ foods: stateNode.state.foods.map((e) => ({ ...e, stock: 99, level: 5 })) });
}
},
},
],
factory: [
{
name: "Choose Blook",
description: "Gives you a blook",
inputs: [
{
name: "Blook",
type: "options",
options: [
{ name: "Chick", color: "#ffcd05", class: "\uD83C\uDF3D", rarity: "Common", cash: [3, 7, 65, 400, 2500], time: [1, 1, 1, 1, 1], price: [300, 3e3, 3e4, 2e5] },
{ name: "Chicken", color: "#ed1c24", class: "\uD83C\uDF3D", rarity: "Common", cash: [10, 40, 200, 1400, 1e4], time: [5, 4, 3, 2, 1], price: [570, 4e3, 5e4, 8e5] },
{ name: "Cow", color: "#58595b", class: "\uD83C\uDF3D", rarity: "Common", cash: [25, 75, 1500, 25e3, 25e4], time: [15, 10, 10, 10, 5], price: [500, 9500, 16e4, 4e6] },
{ name: "Duck", color: "#4ab96d", class: "\uD83C\uDF3D", rarity: "Common", cash: [4, 24, 200, 3e3, 4e4], time: [3, 3, 3, 3, 3], price: [450, 4200, 7e4, 11e5] },
{ name: "Goat", color: "#c59a74", class: "\uD83C\uDF3D", rarity: "Common", cash: [5, 28, 200, 1300, 12e3], time: [3, 3, 2, 2, 2], price: [500, 6400, 45e3, 5e5] },
{ name: "Horse", color: "#995b3c", class: "\uD83C\uDF3D", rarity: "Common", cash: [5, 20, 270, 1800, 15e3], time: [2, 2, 2, 2, 2], price: [550, 8200, 65e3, 6e5] },
{ name: "Pig", color: "#f6a9cb", class: "\uD83C\uDF3D", rarity: "Common", cash: [20, 50, 1300, 8e3, 8e4], time: [7, 7, 7, 7, 5], price: [400, 11e3, 8e4, 13e5] },
{ name: "Sheep", color: "#414042", class: "\uD83C\uDF3D", rarity: "Common", cash: [6, 25, 250, 1500, 11e3], time: [3, 3, 3, 2, 2], price: [500, 5e3, 5e4, 43e4] },
{ name: "Cat", color: "#f49849", class: "\uD83D\uDC3E", rarity: "Common", cash: [5, 18, 170, 1700, 13e3], time: [2, 2, 2, 2, 2], price: [480, 5500, 6e4, 5e5] },
{ name: "Dog", color: "#995b3c", class: "\uD83D\uDC3E", rarity: "Common", cash: [7, 25, 220, 1900, 9e3], time: [3, 3, 2, 2, 1], price: [460, 6600, 7e4, 73e4] },
{ name: "Goldfish", color: "#f18221", class: "\uD83D\uDC3E", rarity: "Common", cash: [5, 40, 350, 3500, 35e3], time: [3, 3, 3, 3, 3], price: [750, 7200, 84e3, 95e4] },
{ name: "Rabbit", color: "#e7bf9a", class: "\uD83D\uDC3E", rarity: "Common", cash: [3, 18, 185, 800, 7e3], time: [2, 2, 2, 1, 1], price: [500, 5800, 56e3, 55e4] },
{ name: "Hamster", color: "#ce9176", class: "\uD83D\uDC3E", rarity: "Common", cash: [10, 45, 450, 4500, 45e3], time: [4, 4, 4, 4, 4], price: [650, 6500, 8e4, 93e4] },
{ name: "Turtle", color: "#619a3c", class: "\uD83D\uDC3E", rarity: "Common", cash: [23, 120, 1400, 15e3, 17e4], time: [10, 10, 10, 10, 10], price: [700, 8500, 11e4, 13e5] },
{ name: "Puppy", color: "#414042", class: "\uD83D\uDC3E", rarity: "Common", cash: [4, 10, 75, 500, 3e3], time: [1, 1, 1, 1, 1], price: [450, 4e3, 35e3, 25e4] },
{ name: "Kitten", color: "#58595b", class: "\uD83D\uDC3E", rarity: "Common", cash: [4, 8, 60, 400, 2e3], time: [1, 1, 1, 1, 1], price: [350, 3500, 26e3, 17e4] },
{ name: "Bear", color: "#995b3c", class: "\uD83C\uDF32", rarity: "Common", cash: [12, 70, 550, 4500, 1e5], time: [7, 7, 6, 5, 5], price: [550, 5500, 63e3, 16e5] },
{ name: "Moose", color: "#995b3c", class: "\uD83C\uDF32", rarity: "Common", cash: [8, 45, 400, 3500, 26e3], time: [5, 5, 4, 4, 3], price: [520, 6500, 58e3, 7e5] },
{ name: "Fox", color: "#f49849", class: "\uD83C\uDF32", rarity: "Common", cash: [7, 15, 80, 550, 3e3], time: [2, 2, 1, 1, 1], price: [400, 4e3, 36e3, 24e4] },
{ name: "Raccoon", color: "#6d6e71", class: "\uD83C\uDF32", rarity: "Common", cash: [5, 14, 185, 1900, 19e3], time: [2, 2, 2, 2, 2], price: [400, 5e3, 71e3, 8e5] },
{ name: "Squirrel", color: "#d25927", class: "\uD83C\uDF32", rarity: "Common", cash: [3, 10, 65, 470, 2600], time: [1, 1, 1, 1, 1], price: [420, 3600, 32e3, 21e4] },
{ name: "Owl", color: "#594a42", class: "\uD83C\uDF32", rarity: "Common", cash: [4, 17, 155, 1500, 15e3], time: [2, 2, 2, 2, 2], price: [500, 4800, 55e3, 58e4] },
{ name: "Hedgehog", color: "#3f312b", class: "\uD83C\uDF32", rarity: "Common", cash: [11, 37, 340, 2200, 3e4], time: [5, 4, 3, 2, 2], price: [540, 7e3, 77e3, 12e5] },
{ name: "Seal", color: "#7ca1d5", class: "❄️", rarity: "Common", cash: [6, 17, 150, 1200, 13e3], time: [2, 2, 2, 2, 2], price: [480, 4500, 43e3, 52e4] },
{ name: "Arctic Fox", color: "#7ca1d5", class: "❄️", rarity: "Common", cash: [5, 18, 180, 850, 8500], time: [2, 2, 2, 1, 1], price: [520, 550, 61e3, 68e4] },
{ name: "Snowy Owl", color: "#feda3f", class: "❄️", rarity: "Common", cash: [5, 20, 190, 1900, 16e3], time: [3, 3, 2, 2, 2], price: [370, 5300, 76e3, 62e4] },
{ name: "Arctic Hare", color: "#7ca1d5", class: "❄️", rarity: "Common", cash: [6, 19, 85, 900, 7e3], time: [2, 2, 1, 1, 1], price: [540, 5200, 66e3, 55e4] },
{ name: "Penguin", color: "#fb8640", class: "❄️", rarity: "Common", cash: [4, 21, 310, 3200, 33e3], time: [3, 3, 3, 3, 3], price: [400, 6500, 76e3, 87e4] },
{ name: "Baby Penguin", color: "#414042", class: "❄️", rarity: "Common", cash: [3, 8, 70, 450, 2700], time: [1, 1, 1, 1, 1], price: [420, 3300, 33e3, 23e4] },
{ name: "Polar Bear", color: "#7ca1d5", class: "❄️", rarity: "Common", cash: [12, 75, 700, 6500, 85e3], time: [8, 7, 6, 5, 5], price: [630, 7e3, 91e3, 14e5] },
{ name: "Walrus", color: "#7d4f33", class: "❄️", rarity: "Common", cash: [11, 46, 420, 3700, 51e3], time: [5, 5, 4, 4, 4], price: [550, 6200, 68e3, 1e6] },
{ name: "Tiger", color: "#f18221", class: "\uD83C\uDF34", rarity: "Common", cash: [6, 20, 100, 975, 7500], time: [3, 3, 1, 1, 1], price: [390, 6e3, 7e4, 61e4] },
{ name: "Jaguar", color: "#fbb040", class: "\uD83C\uDF34", rarity: "Common", cash: [8, 28, 230, 1600, 17e3], time: [3, 3, 2, 2, 2], price: [390, 6e3, 7e4, 61e4] },
{ name: "Toucan", color: "#ffca34", class: "\uD83C\uDF34", rarity: "Common", cash: [9, 20, 175, 625, 3800], time: [2, 2, 2, 1, 1], price: [520, 4800, 42e3, 3e5] },
{ name: "Cockatoo", color: "#7ca1d5", class: "\uD83C\uDF34", rarity: "Common", cash: [6, 35, 160, 1700, 18e3], time: [4, 4, 2, 2, 2], price: [500, 5e3, 63e3, 7e5] },
{ name: "Macaw", color: "#00aeef", class: "\uD83C\uDF34", rarity: "Common", cash: [3, 8, 85, 850, 8500], time: [1, 1, 1, 1, 1], price: [480, 5400, 62e3, 63e4] },
{ name: "Parrot", color: "#ed1c24", class: "\uD83C\uDF34", rarity: "Common", cash: [3, 9, 90, 900, 9e3], time: [1, 1, 1, 1, 1], price: [540, 5700, 65e3, 69e4] },
{ name: "Panther", color: "#2f2c38", class: "\uD83C\uDF34", rarity: "Common", cash: [12, 28, 215, 2100, 21e3], time: [5, 3, 2, 2, 2], price: [530, 6500, 76e3, 87e4] },
{ name: "Anaconda", color: "#8a9143", class: "\uD83C\uDF34", rarity: "Common", cash: [3, 15, 85, 1500, 7600], time: [1, 2, 1, 2, 1], price: [410, 5100, 58e3, 59e4] },
{ name: "Orangutan", color: "#bc6234", class: "\uD83C\uDF34", rarity: "Common", cash: [13, 52, 570, 4300, 7e4], time: [5, 5, 5, 4, 4], price: [600, 7e3, 8e4, 14e5] },
{ name: "Capuchin", color: "#e0b0a6", class: "\uD83C\uDF34", rarity: "Common", cash: [4, 14, 160, 780, 8200], time: [2, 2, 2, 1, 1], price: [390, 4700, 57e3, 68e4] },
{ name: "Elf", color: "#a7d054", class: "⚔️", rarity: "Uncommon", cash: [5e3, 15e3, 15e4, 15e5, 1e7], time: [1, 1, 1, 1, 1], price: [8e5, 9e6, 11e7, 8e8] },
{ name: "Witch", color: "#4ab96d", class: "⚔️", rarity: "Uncommon", cash: [18e3, 6e4, 4e4, 4e6, 35e6], time: [3, 3, 2, 2, 2], price: [11e5, 12e6, 15e7, 14e8] },
{ name: "Wizard", color: "#5a459c", class: "⚔️", rarity: "Uncommon", cash: [19500, 65e3, 44e4, 46e5, 4e6], time: [3, 3, 2, 2, 2], price: [13e5, 135e5, 16e7, 16e8] },
{ name: "Fairy", color: "#df6d9c", class: "⚔️", rarity: "Uncommon", cash: [18500, 6e4, 62e4, 44e5, 38e6], time: [3, 3, 3, 2, 2], price: [12e5, 125e5, 15e6, 15e8] },
{ name: "Slime Monster", color: "#2fa04a", class: "⚔️", rarity: "Uncommon", cash: [35e3, 14e4, 1e6, 11e6, 11e7], time: [5, 5, 4, 4, 4], price: [16e5, 15e6, 2e8, 23e8] },
{ name: "Jester", color: "#be1e2d", class: "⚔️", rarity: "Rare", cash: [25e3, 1e5, 68e4, 65e5, 32e6], time: [3, 3, 2, 2, 1], price: [2e6, 21e6, 23e7, 26e8] },
{ name: "Dragon", color: "#2fa04a", class: "⚔️", rarity: "Rare", cash: [36e3, 15e4, 15e5, 15e6, 15e7], time: [4, 4, 4, 4, 4], price: [23e5, 24e6, 27e7, 3e9] },
{ name: "Unicorn", color: "#f6afce", class: "⚔️", rarity: "Epic", cash: [24e3, 15e4, 14e5, 7e6, 75e6], time: [2, 2, 2, 1, 1], price: [45e5, 45e6, 55e7, 65e8] },
{ name: "Queen", color: "#9e1f63", class: "⚔️", rarity: "Rare", cash: [24e3, 95e3, 95e4, 97e5, 95e6], time: [3, 3, 3, 3, 3], price: [19e5, 2e7, 23e7, 25e8] },
{ name: "King", color: "#ee2640", class: "⚔️", rarity: "Legendary", cash: [75e3, 4e5, 6e6, 9e7, 125e7], time: [5, 5, 5, 5, 5], price: [6e6, 95e6, 16e8, 25e9] },
{ name: "Two of Spades", color: "#414042", class: "\uD83C\uDFF0", rarity: "Uncommon", cash: [4500, 14e3, 14e4, 14e5, 9e6], time: [1, 1, 1, 1, 1], price: [77e4, 83e5, 98e6, 71e7] },
{ name: "Eat Me", color: "#d58c55", class: "\uD83C\uDFF0", rarity: "Uncommon", cash: [13e3, 45e3, 45e4, 45e5, 5e7], time: [2, 2, 2, 2, 2], price: [13e5, 14e6, 16e7, 2e9] },
{ name: "Drink Me", color: "#dd7399", class: "\uD83C\uDFF0", rarity: "Uncommon", cash: [12e3, 4e4, 4e5, 4e6, 45e6], time: [2, 2, 2, 2, 2], price: [12e5, 12e6, 14e7, 18e8] },
{ name: "Alice", color: "#4cc9f5", class: "\uD83C\uDFF0", rarity: "Uncommon", cash: [13e3, 42e3, 21e4, 21e5, 23e6], time: [2, 2, 1, 1, 1], price: [12e5, 13e6, 15e7, 19e8] },
{ name: "Queen of Hearts", color: "#d62027", class: "\uD83C\uDFF0", rarity: "Uncommon", cash: [23e3, 87e3, 62e4, 75e5, 9e7], time: [4, 4, 3, 3, 3], price: [13e5, 13e6, 18e7, 24e8] },
{ name: "Dormouse", color: "#89d6f8", class: "\uD83C\uDFF0", rarity: "Rare", cash: [17e3, 68e3, 7e5, 35e5, 35e6], time: [2, 2, 1, 1, 1], price: [2e6, 22e6, 25e7, 28e8] },
{ name: "White Rabbit", color: "#ffcd05", class: "\uD83C\uDFF0", rarity: "Rare", cash: [26e3, 105e3, 11e6, 77e5, 72e6], time: [3, 3, 3, 2, 2], price: [2e6, 23e6, 28e7, 29e8] },
{ name: "Cheshire Cat", color: "#dd7399", class: "\uD83C\uDFF0", rarity: "Rare", cash: [32e3, 1e5, 9e5, 9e6, 6e7], time: [4, 3, 3, 3, 2], price: [18e5, 19e6, 22e7, 24e8] },
{ name: "Caterpillar", color: "#00c0f3", class: "\uD83C\uDFF0", rarity: "Epic", cash: [1e4, 7e4, 65e4, 75e5, 85e6], time: [1, 1, 1, 1, 1], price: [42e5, 42e6, 54e7, 69e8] },
{ name: "Mad Hatter", color: "#914f93", class: "\uD83C\uDFF0", rarity: "Epic", cash: [38e3, 25e4, 15e5, 14e6, 8e7], time: [3, 3, 2, 2, 1], price: [48e5, 48e6, 52e7, 66e8] },
{ name: "King of Hearts", color: "#c62127", class: "\uD83C\uDFF0", rarity: "Legendary", cash: [8e4, 42e4, 68e5, 1e8, 15e8], time: [5, 5, 5, 5, 5], price: [7e6, 11e7, 18e8, 3e10] },
{ name: "Earth", color: "#416eb5", class: "\uD83D\uDE80", rarity: "Uncommon", cash: [15e3, 45e3, 6e5, 65e5, 65e6], time: [3, 3, 3, 3, 3], price: [1e6, 11e6, 15e7, 17e8] },
{ name: "Meteor", color: "#c68c3c", class: "\uD83D\uDE80", rarity: "Uncommon", cash: [23e3, 65e3, 7e5, 45e5, 2e7], time: [5, 4, 3, 2, 1], price: [95e4, 13e6, 16e7, 16e8] },
{ name: "Stars", color: "#19184d", class: "\uD83D\uDE80", rarity: "Uncommon", cash: [1e4, 4e4, 2e5, 2e6, 18e6], time: [2, 2, 1, 1, 1], price: [14e5, 14e6, 15e7, 15e8] },
{ name: "Alien", color: "#8dc63f", class: "\uD83D\uDE80", rarity: "Uncommon", cash: [3e4, 1e5, 1e6, 11e6, 85e6], time: [4, 4, 4, 4, 4], price: [15e5, 17e6, 19e7, 17e8] },
{ name: "Planet", color: "#9dc6ea", class: "\uD83D\uDE80", rarity: "Rare", cash: [25e3, 1e5, 9e5, 9e6, 9e7], time: [3, 3, 3, 3, 3], price: [2e6, 21e6, 21e7, 24e8] },
{ name: "UFO", color: "#a15095", class: "\uD83D\uDE80", rarity: "Rare", cash: [17e3, 7e4, 7e5, 7e6, 7e7], time: [2, 2, 2, 2, 2], price: [21e5, 23e6, 25e7, 28e8] },
{ name: "Spaceship", color: "#ffcb29", class: "\uD83D\uDE80", rarity: "Epic", cash: [6e4, 32e4, 21e5, 15e6, 85e6], time: [5, 4, 3, 2, 1], price: [48e5, 46e6, 54e7, 68e8] },
{ name: "Astronaut", color: "#9bd4ee", class: "\uD83D\uDE80", rarity: "Legendary", cash: [45e3, 26e4, 25e5, 38e6, 55e7], time: [3, 3, 2, 2, 2], price: [65e5, 1e8, 17e8, 27e9] },
{ name: "Lil Bot", color: "#3e564a", class: "\uD83E\uDD16", rarity: "Uncommon", cash: [4e3, 12e3, 18e4, 19e5, 25e6], time: [1, 1, 1, 1, 1], price: [73e4, 12e6, 13e7, 19e8] },
{ name: "Lovely Bot", color: "#f179af", class: "\uD83E\uDD16", rarity: "Uncommon", cash: [16e3, 65e3, 65e4, 48e5, 42e6], time: [3, 3, 3, 2, 2], price: [13e5, 14e6, 17e7, 16e8] },
{ name: "Angry Bot", color: "#f1613a", class: "\uD83E\uDD16", rarity: "Uncommon", cash: [22e3, 85e3, 8e5, 62e5, 65e6], time: [4, 4, 4, 3, 3], price: [12e5, 13e6, 15e7, 17e8] },
{ name: "Happy Bot", color: "#51ba6b", class: "\uD83E\uDD16", rarity: "Uncommon", cash: [11e3, 45e3, 5e5, 25e5, 3e7], time: [2, 2, 2, 1, 1], price: [14e5, 15e6, 18e7, 24e8] },
{ name: "Watson", color: "#d69b5a", class: "\uD83E\uDD16", rarity: "Rare", cash: [24e3, 1e5, 1e6, 1e7, 1e8], time: [3, 3, 3, 3, 3], price: [2e6, 22e6, 24e7, 26e8] },
{ name: "Buddy Bot", color: "#9dc6ea", class: "\uD83E\uDD16", rarity: "Rare", cash: [22e3, 95e3, 65e4, 65e5, 65e6], time: [3, 3, 2, 2, 2], price: [19e5, 21e6, 23e7, 25e8] },
{ name: "Brainy Bot", color: "#9ecf7a", class: "\uD83E\uDD16", rarity: "Epic", cash: [5e4, 25e4, 21e5, 21e6, 17e7], time: [4, 3, 3, 3, 2], price: [5e6, 46e6, 5e8, 67e8] },
{ name: "Mega Bot", color: "#d71f27", class: "\uD83E\uDD16", rarity: "Legendary", cash: [8e4, 43e4, 42e5, 62e6, 1e9], time: [5, 5, 3, 3, 3], price: [7e6, 12e7, 19e8, 35e9] },
].map((x) => ({ name: x.name, value: JSON.stringify(x) })),
},
],
run: function (blook) {
const stateNode = getStateNode();
if (stateNode.state.blooks.length >= 10) alert("Choose a blook to replace");
stateNode.waiting = false;
stateNode.chooseBlook(JSON.parse(blook));
},
},
{
name: "Free Upgrades",
description: "Sets upgrade prices to 0 for all current blooks",
run: function () {
const prices = [0, 0, 0, 0];
let stateNode = getStateNode();
stateNode.setState({ blooks: stateNode.state.blooks.map((blook) => ((blook.price = prices), blook)) });
},
},
{
name: "Max Blooks",
description: "Maxes out all your blooks' levels",
run: function () {
getStateNode().state.blooks.forEach((blook) => (blook.level = 4));
},
},
{
name: "Remove Glitches",
description: "Removes all enemy glitches",
run: function () {
let stateNode = getStateNode();
stateNode.setState({
bits: 0,
ads: [],
hazards: [],
color: "",
lol: false,
joke: false,
slow: false,
dance: false,
glitch: "",
glitcherName: "",
glitcherBlook: "",
});
clearTimeout(stateNode.adTimeout);
clearInterval(stateNode.hazardInterval);
clearTimeout(stateNode.nightTimeout);
clearTimeout(stateNode.glitchTimeout);
clearTimeout(stateNode.lolTimeout);
clearTimeout(stateNode.jokeTimeout);
clearTimeout(stateNode.slowTimeout);
clearTimeout(stateNode.danceTimeout);
clearTimeout(stateNode.nameTimeout);
},
},
{
name: "Send Glitch",
description: "Sends a glitch to everyone else playing",
inputs: [
{
name: "Glitch",
type: "options",
options: Object.entries({ lb: "Lunch Break", as: "Ad Spam", e37: "Error 37", nt: "Night Time", lo: "#LOL", j: "Jokester", sm: "Slow Mo", dp: "Dance Party", v: "Vortex", r: "Reverse", f: "Flip", m: "Micro" }).map(
([value, name]) => ({ name, value })
),
},
],
run: function (val) {
let stateNode = getStateNode();
stateNode.safe = true;
stateNode.props.liveGameController.setVal({ path: `c/${stateNode.props.client.name}/tat`, val });
},
},
{
name: "Set All MegaBot",
description: "Sets all your blooks to maxed out Mega Bots",
run: function () {
getStateNode().setState({
blooks: Array.from({ length: 10 }, () => ({
name: "Mega Bot",
color: "#d71f27",
class: "🤖",
rarity: "Legendary",
cash: [8e4, 43e4, 42e5, 62e6, 1e9],
time: [5, 5, 3, 3, 3],
price: [7e6, 12e7, 19e8, 35e9],
active: false,
level: 4,
bonus: 5.5,
})),
});
},
},
{
name: "Set Cash",
description: "Sets amount of cash you have",
inputs: [
{
name: "Cash",
type: "number",
},
],
run: function (cash) {
getStateNode().setState({ cash });
},
},
],
racing: [
{
name: "Instant Win",
description: "Instantly Wins the race",
run: function () {
const stateNode = getStateNode();
stateNode.setState({ progress: stateNode.state.goalAmount });
stateNode.props.liveGameController.setVal({
path: "c/" + stateNode.props.client.name + "/pr",
val: stateNode.state.goalAmount,
});
},
},
{
name: "Set Questions",
description: "Sets the number of questions left",
inputs: [
{
name: "Questions",
type: "number",
},
],
run: function (progress) {
let stateNode = getStateNode();
progress = stateNode.props.client.amount - progress;
stateNode.setState({ progress });
stateNode.props.liveGameController.setVal({
path: "c/" + stateNode.props.client.name + "/pr",
val: progress,
});
},
},
],
rush: [
{
name: "Set Blooks",
description: "Sets amount of blooks you or your team has",
inputs: [
{
name: "Blooks",
type: "number",
},
],
run: function (numBlooks) {
let stateNode = getStateNode();
stateNode.setState({ numBlooks });
stateNode.props.liveGameController.setVal({
path: (stateNode.isTeam ? "a/" : "c/") + stateNode.props.client.name + "/bs",
val: numBlooks,
});
},
},
{
name: "Set Defense",
description: "Sets amount of defense you or your team has (Max 4)",
inputs: [
{
name: "Defense (max 4)",
type: "number",
max: 4,
},
],
run: function (defense) {
let numDefense = Math.min(defense, 4);
let stateNode = getStateNode();
stateNode.setState({ numDefense });
stateNode.props.liveGameController.setVal({
path: (stateNode.isTeam ? "a/" : "c/") + stateNode.props.client.name + "/d",
val: numDefense,
});
},
},
],
tower: [
{
name: "Fill Deck",
description: "Fills your deck with every maxed out card and artifact (Only works on towers page)",
run: function () {
if (window.location.pathname == "/tower/map") {
const stateNode = getStateNode();
stateNode.props.tower.artifacts =
"Medical Kit|Fury Relic|Survival Guide|Steel Socks|Piggy Bank|Lucky Feather|Coupon|Cheese|Tasty Egg|Training Weights|Mighty Shield|Toxic Waste|Lifeline Totem|Cursed Hourglass|Band-Aid|Elder Coins|Captain's Anchor|Chess Pieces|Pink Hippo|Anorak's Wizard Cap|Dave's Doggo|Anubis' Obelisk|Farm Tractor|Magic Seedling|Just A Bone|Cozy Igloo|King's Crown|Sacred Scroll".split(
"|"
);
stateNode.props.tower.cards =
"Chick,🌽|Chicken,🌽|Cow,🌽|Goat,🌽|Horse,🌽|Pig,🌽|Sheep,🌽|Duck,🌽|Dog,🌽|Cat,🐾|Rabbit,🐾|Goldfish,🐾|Hamster,🐾|Turtle,🐾|Kitten,🐾|Puppy,🐾|Bear,🌲|Moose,🌲|Fox,🌲|Raccoon,🌲|Squirrel,🌲|Owl,🌲|Hedgehog,🌲|Baby Penguin,❄️|Penguin,❄️|Arctic Fox,❄️|Snowy Owl,❄️|Polar Bear,❄️|Arctic Hare,❄️|Seal,❄️|Walrus,❄️|Tiger,🌴|Panther,🌴|Cockatoo,🌴|Orangutan,🌴|Anaconda,🌴|Macaw,🌴|Jaguar,🌴|Capuchin,🌴|Toucan,🌴|Parrot,🌴|Elf,⚔️|Witch,⚔️|Wizard,⚔️|Fairy,⚔️|Slime Monster,⚔️|Jester,⚔️|Dragon,⚔️|Unicorn,⚔️|Queen,⚔️|King,⚔️|Snow Globe,☃️|Holiday Gift,☃️|Hot Chocolate,☃️|Gingerbread Man,☃️|Gingerbread House,☃️|Holiday Wreath,☃️|Snowman,☃️|Santa Claus,☃️|Two of Spades,🏰|Eat Me,🏰|Drink Me,🏰|Alice,🏰|Queen of Hearts,🏰|Dormouse,🏰|White Rabbit,🏰|Cheshire Cat,🏰|Caterpillar,🏰|Mad Hatter,🏰|King of Hearts,🏰"
.split("|")
.map((x) => {
const [blook, c] = x.split(",");
return { strength: 20, charisma: 20, wisdom: 20, class: c, blook };
});
try {
stateNode.props.addTowerNode();
} catch {}
stateNode.setState({ showDeck: false });
} else alert("You need to be on the map to run this cheat!");
},
},
{
name: "Max Cards",
description: "Maxes out all the cards in your deck",
run: function () {
if (window.location.pathname == "/tower/map") {
const stateNode = getStateNode();
stateNode.props.tower.cards.forEach((card) => {
card.strength = 20;
card.charisma = 20;
card.wisdom = 20;
});
try {
stateNode.forceUpdate();
} catch {}
} else alert("You need to be on the map to run this cheat!");
},
},
{
name: "Max Health",
description: "Fills the player's health",
run: function () {
if (window.location.pathname == "/tower/battle") getStateNode().setState({ myHealth: 100, myLife: 100 });
else alert("You need to be in battle to run this cheat!");
},
},
{
name: "Max Card Stats",
description: "Maxes out player's current card (Only works on attribute select page)",
run: function () {
const stateNode = getStateNode();
if (stateNode.state.phase !== "select") alert("You must be on the attribute selection page!");
else stateNode.setState({ myCard: { ...stateNode.state.myCard, strength: 20, charisma: 20, wisdom: 20 } });
},
},
{
name: "Min Enemy Stats",
description: "Makes the enemy card stats all 0 (Only works on attribute select page)",
run: function () {
const stateNode = getStateNode();
if (stateNode.state.phase !== "select") alert("You must be on the attribute selection page!");
else stateNode.setState({ enemyCard: { ...stateNode.state.enemyCard, strength: 0, charisma: 0, wisdom: 0 } });
},
},
{
name: "Set Coins",
description: "Try's to set amount of tower coins you have",
inputs: [
{
name: "Coins",
type: "number",
},
],
run: function (coins) {
if (window.location.pathname == "/tower/battle")
try {
getStateNode().props.setTowerCoins(coins);
} catch {}
else alert("You need to be in battle to run this cheat!");
},
},
],
kingdom: [
{
name: "Choice ESP",
description: "Shows you what will happen if you say Yes or No",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(
(stats) => {
let stateNode = getStateNode();
let elements = Array.prototype.reduce.call(document.querySelectorAll("[class*=statContainer]"), (obj, container, i) => ((obj[stats[i]] = container), obj), {});
if (stateNode.state.phase == "choice") {
Array.prototype.forEach.call(document.querySelectorAll(".choiceESP"), (x) => x.remove());
Object.keys(stateNode.state.guest.yes || {}).forEach((x) => {
if (elements[x] == null) return;
let element = document.createElement("div");
element.className = "choiceESP";
element.style = "font-size: 24px; color: rgb(75, 194, 46); font-weight: bolder;";
element.innerText = String(stateNode.state.guest.yes[x]);
elements[x].appendChild(element);
});
Object.keys(stateNode.state.guest.no || {}).forEach((x) => {
if (elements[x] == null) return;
let element = document.createElement("div");
element.className = "choiceESP";
element.style = "font-size: 24px; color: darkred; font-weight: bolder;";
element.innerText = String(stateNode.state.guest.no[x]);
elements[x].appendChild(element);
});
Array.prototype.forEach.call(
document.querySelectorAll("[class*=guestButton][role=button]"),
(x) => (x.onclick = () => Array.prototype.forEach.call(document.querySelectorAll(".choiceESP"), (x) => x.remove()))
);
}
},
50,
["materials", "people", "happiness", "gold"]
);
} else {
this.enabled = false;
clearInterval(this.data);
Array.prototype.forEach.call(document.querySelectorAll(".choiceESP"), (x) => x.remove());
this.data = null;
}
},
},
{
name: "Disable Tax Toucan",
description: "Tax evasion",
run: function () {
getStateNode().taxCounter = Number.MAX_VALUE;
},
},
{
name: "Max Stats",
description: "Sets all resources to the max",
run: function () {
getStateNode().setState({ materials: 100, people: 100, happiness: 100, gold: 100 });
},
},
{
name: "Set Guests",
description: "Sets the amount of guests you've seen",
inputs: [
{
name: "Guests",
type: "number",
},
],
run: function (guestScore) {
getStateNode().setState({ guestScore });
},
},
{
name: "Skip Guest",
description: "Skips the current guest",
run: function () {
getStateNode().nextGuest();
},
},
],
toy: [
{
name: "Remove Distractions",
description: "Removes all enemy distractions",
run: function () {
getStateNode().setState({ fog: !1, dusk: !1, wind: !1, plow: !1, blizzard: !1, force: !1, canada: !1, trees: [!1, !1, !1, !1, !1, !1, !1, !1, !1, !1] });
},
},
{
name: "Send Distraction",
description: "Sends a distraction to everyone else playing",
inputs: [
{
name: "Distraction",
type: "options",
options: Object.entries({ c: "Oh Canada", b: "Blizzard", f: "Fog Spell", d: "Dark & Dusk", w: "Howling Wind", g: "Gift Time!", t: "TREES", s: "Snow Plow", fr: "Use The Force" }).map(([value, name]) => ({ name, value })),
},
],
run: function (val) {
let stateNode = getStateNode();
stateNode.safe = true;
stateNode.props.liveGameController.setVal({ path: `c/${stateNode.props.client.name}/tat`, val });
},
},
{
name: "Set Toys",
description: "Sets amount of toys",
inputs: [
{
name: "Toys",
type: "number",
},
],
run: function (toys) {
let stateNode = getStateNode();
stateNode.setState({ toys });
stateNode.props.liveGameController.setVal({
path: "c/" + stateNode.props.client.name + "/t",
val: toys,
});
},
},
{
name: "Set Toys Per Question",
description: "Sets amount of toys per question",
inputs: [
{
name: "Toys Per Question",
type: "number",
},
],
run: function (toysPerQ) {
getStateNode().setState({ toysPerQ });
},
},
{
name: "Swap Toys",
description: "Swaps toys with someone",
inputs: [
{
name: "Player",
type: "options",
options: () => {
let stateNode = getStateNode();
return stateNode.props.liveGameController._liveApp ? new Promise((res) => stateNode.props.liveGameController.getDatabaseVal("c", (players) => players && res(Object.keys(players)))) : [];
},
},
],
run: function (target) {
let stateNode = getStateNode();
stateNode.props.liveGameController.getDatabaseVal("c", (players) => {
if (!players || players[target] == null) return;
stateNode.props.liveGameController.setVal({
path: "c/" + stateNode.props.client.name + "/tat",
val: `${target}:swap:${stateNode.state.toys}`,
});
stateNode.setState({ toys: players[target].t });
});
},
},
],
flappy: [
{
name: "Toggle Ghost",
description: "Lets you go through the pipes",
type: "toggle",
enabled: false,
run: function () {
this.enabled = !this.enabled;
for (const body of Object.values(document.querySelector("#phaser-bouncy"))[0].return.updateQueue.lastEffect.deps[0].current.config.sceneConfig.physics.world.bodies.entries) {
if (!body.gameObject.frame.texture.key.startsWith("blook")) continue;
body.checkCollision.none = this.enabled;
body.gameObject.setAlpha(this.enabled ? 0.5 : 1);
break;
}
},
},
{
name: "Set Score",
description: "Sets flappy blook score",
inputs: [
{
name: "Score",
type: "number",
},
],
run: function (score) {
Object.values(document.querySelector("#phaser-bouncy"))[0].return.updateQueue.lastEffect.deps[1](score || 0);
},
},
],
settings: [
{
name: "Import Settings",
description: "Import a custom theme",
inputs: [
{
name: "JSON Data",
type: "string",
},
],
run: function (theme) {
try {
JSON.parse(theme);
} catch (e) {
return alert("Invalid JSON provided");
}
theme = {
backgroundColor: "rgb(11, 194, 207)",
infoColor: "#9a49aa",
cheatList: "#9a49aa",
defaultButton: "#9a49aa",
disabledButton: "#A02626",
enabledButton: "#47A547",
textColor: "white",
inputColor: "#7a039d",
contentBackground: "rgb(64, 17, 95)",
...JSON.parse(theme),
};
Settings.setItem("theme", theme);
for (const prop in theme) variables.sheet.cssRules[0].style.setProperty(`--${prop}`, theme[prop]);
},
},
{
name: "Export Settings",
description: "Export the current theme to JSON",
run: async function () {
await navigator.clipboard.writeText(JSON.stringify(Settings.data.theme, null, 4));
prompt("Text copied to clipboard. (Paste below to test)");
},
},
{
name: "Defaults",
description: "Changes all the settings to a preset",
inputs: [
{
name: "Theme",
type: "options",
options: [
{
name: "Default",
value: {
backgroundColor: "rgb(11, 194, 207)",
infoColor: "#9a49aa",
cheatList: "#9a49aa",
defaultButton: "#9a49aa",
disabledButton: "#A02626",
enabledButton: "#47A547",
textColor: "white",
inputColor: "#7a039d",
contentBackground: "rgb(64, 17, 95)",
},
},
{
name: "Blacket",
value: {
backgroundColor: "#4f4f4f",
infoColor: "#2f2f2f",
cheatList: "#2f2f2f",
defaultButton: "#4f4f4f",
disabledButton: "#eb6234",
enabledButton: "#00c20c",
textColor: "white",
inputColor: "#3f3f3f",
contentBackground: "#2f2f2f",
},
},
{
name: "Skool.lol",
value: {
backgroundColor: "linear-gradient(90deg, rgba(104,45,140,1) 220px, rgba(237,30,121,1) 100%)",
cheatList: "#1e2124",
infoColor: "#1e2124",
defaultButton: "#36393e",
inputColor: "#1e2124",
enabledButton: "#9c9a9a",
textColor: "white",
disabledButton: "#171717",
contentBackground: "#292929",
},
},
{
name: "Blue - Purple Background",
value: {
backgroundColor: "linear-gradient(162.5deg, rgba(0,183,255,1) 220px, rgba(128,0,255,1) 100%)",
},
},
{
name: "Saint Patricks Background",
value: {
backgroundColor: "rgb(9, 148, 65)",
},
},
{
name: "Halloween Background",
value: {
backgroundColor: "rgb(41, 41, 41)",
},
},
{
name: "Fall Background",
value: {
backgroundColor: "rgb(224, 159, 62)",
},
},
{
name: "Winter Background",
value: {
backgroundColor: "linear-gradient(rgb(49, 170, 224), rgb(187, 221, 255))",
},
},
{
name: "Crypto Hack",
value: {
backgroundColor: "radial-gradient(#11581e,#041607)",
infoColor: "#1a1a1a",
cheatList: "#1a1a1a",
defaultButton: "rgb(88 175 88)",
disabledButton: "#A02626",
enabledButton: "#0b601b",
textColor: "white",
inputColor: "rgb(0 0 0 / 25%)",
contentBackground: "#11581e",
},
},
{
name: "Fishing Frenzy",
value: {
backgroundColor: "linear-gradient(180deg,#9be2fe 0,#67d1fb)",
infoColor: "#c8591e",
cheatList: "#c8591e",
defaultButton: "#ff751a",
disabledButton: "#bf0e0e",
enabledButton: "#2fb62f",
textColor: "white",
inputColor: "rgb(0 0 0 / 25%)",
contentBackground: "radial-gradient(#02b0ea 40%, #1d86ea)",
},
},
{
name: "Deceptive Dinos",
value: {
backgroundColor: 'radial-gradient(rgba(220, 184, 86, 0), rgba(220, 184, 86, 0.4)), url("https://ac.blooket.com/play/111cb7e0ee6607ac3d1a13d534c0e0f1.png"), #ead49a',
infoColor: "#af8942",
cheatList: "#af8942",
defaultButton: "#af8942",
disabledButton: "#A02626",
enabledButton: "#47A547",
textColor: "white",
inputColor: "rgb(0 0 0 / 10%)",
contentBackground: "radial-gradient(rgba(1,104,162,.6),rgba(24,55,110,.5)),radial-gradient(#2783b4 1.5px,#18376e 0) center / 24px 24px",
},
},
{
name: "Blook Rush",
value: {
backgroundColor: "repeating-linear-gradient(45deg,white,white 8%,#e6e6e6 0,#e6e6e6 16%)",
defaultButton: "#36c",
inputColor: "rgb(0 0 0 / 25%)",
infoColor: "#36c",
cheatList: "#36c",
contentBackground: "#888",
textColor: "white",
disabledButton: "#A02626",
enabledButton: "#47A547",
},
},
{
name: "Factory",
value: {
defaultButton: "#1563bf",
infoColor: "#a5aabe",
cheatList: "#a5aabe",
contentBackground: "#2d313d",
backgroundColor: "#3a3a3a",
enabledButton: "rgb(75, 194, 46)",
disabledButton: "#9a49aa",
inputColor: "rgb(0 0 0 / 25%)",
textColor: "white",
},
},
{
name: "Cafe",
value: {
backgroundColor: "linear-gradient(90deg,rgba(200,0,0,.5) 50%,transparent 0) center / 50px 50px,linear-gradient(rgba(200,0,0,0.5) 50%,transparent 0) white center / 50px 50px",
defaultButton: "#0bc2cf",
inputColor: "rgb(0 0 0 / 25%)",
infoColor: "#ac7339",
cheatList: "#ac7339",
contentBackground: "rgb(64, 64, 64)",
textColor: "white",
disabledButton: "#A02626",
enabledButton: "#47A547",
},
},
{
name: "Tower of Doom",
value: {
backgroundColor: "rgb(41 41 41)",
disabledButton: "rgb(151, 15, 5)",
defaultButton: "#333",
inputColor: "rgb(0 0 0 / 25%)",
contentBackground: "#404040",
enabledButton: "#4bc22e",
textColor: "white",
infoColor: "#9a49aa",
cheatList: "#9a49aa",
},
},
{
name: "Monster Brawl",
value: {
defaultButton: "rgb(45, 51, 67)",
backgroundColor: "rgb(78, 95, 124)",
inputColor: "rgb(0 0 0 / 25%)",
contentBackground: "linear-gradient(0deg,#374154,#4f5b74)",
infoColor: "#374154",
cheatList: "#374154",
textColor: "white",
enabledButton: "#47A547",
disabledButton: "#A02626",
},
},
{
name: "Tower Defense 2",
value: {
backgroundColor: "url(https://media.blooket.com/image/upload/v1676164454/Media/defense/backgroundTd1-02.svg) center / cover",
cheatList: "#a33c22",
infoColor: "#a33c22",
defaultButton: "#40b1d8",
inputColor: "#3e8cbe",
contentBackground: "#293c82",
enabledButton: "#47A547",
disabledButton: "#A02626",
textColor: "white",
},
},
],
},
],
run: function (theme) {
Settings.setItem("theme", { ...Settings.data.theme, ...theme });
for (const prop in theme) variables.sheet.cssRules[0].style.setProperty(`--${prop}`, theme[prop]);
},
},
{
name: "Scale",
description: "Forces the GUI to scale from 25%-100%",
inputs: [
{
type: "number",
name: "Percent scale",
min: 25,
max: 100,
value: (Settings.data.scale || 1) * 100,
},
],
run: function (scale) {
scale = Math.min(Math.max(scale, 25), 100);
Settings.setItem("scale", scale / 100);
guiWrapper.style.transform = `scale(${scale / 100})`;
},
},
{
name: "Hide Keybind",
description: "Change the hide keybind (Click button after input to change)",
inputs: [
{
type: "function",
name: "Input",
function: (onchange) => createKeybindListener(({ shift, ctrl, alt, key }) => onchange(`${[ctrl && "Ctrl", shift && "Shift", alt && "Alt", key && key.toUpperCase()].filter(Boolean).join(" + ")}`)),
},
],
run: function (hide) {
Settings.setItem("hide", hide);
controls.update(Settings.data.hide || { ctrl: true, key: "e" }, Settings.data.close || { ctrl: true, key: "x" });
},
},
{
name: "Close Keybind",
description: "Change the quick close keybind (Click button after input to change)",
inputs: [
{
type: "function",
name: "Input",
function: (onchange) => createKeybindListener(({ shift, ctrl, alt, key }) => onchange(`${[ctrl && "Ctrl", shift && "Shift", alt && "Alt", key && key.toUpperCase()].filter(Boolean).join(" + ")}`)),
},
],
run: function (close) {
Settings.setItem("close", close);
controls.update(Settings.data.hide || { ctrl: true, key: "e" }, Settings.data.close || { ctrl: true, key: "x" });
},
},
{
name: "Background Color",
description: "Changes the background color of the GUI",
inputs: [
{
type: "string",
name: "Color",
},
],
run: function (color) {
variables.sheet.cssRules[0].style.setProperty("--backgroundColor", color);
Settings.setItem("theme.backgroundColor", color);
},
},
{
name: "Category List Color",
description: "Changes the categories list background color",
inputs: [
{
type: "string",
name: "Color",
},
],
run: function (color) {
variables.sheet.cssRules[0].style.setProperty("--cheatList", color);
Settings.setItem("theme.cheatList", color);
},
},
{
name: "Info Color",
description: "Changes the color of the information at the top of the GUI",
inputs: [
{
type: "string",
name: "Color",
},
],
run: function (color) {
variables.sheet.cssRules[0].style.setProperty("--infoColor", color);
Settings.setItem("theme.infoColor", color);
},
},
{
name: "Button Color",
description: "Changes the color of the cheats",
inputs: [
{
type: "string",
name: "Color",
},
],
run: function (color) {
variables.sheet.cssRules[0].style.setProperty("--defaultButton", color);
Settings.setItem("theme.defaultButton", color);
},
},
{
name: "Enabled Toggle Color",
description: "Changes the color of enabled toggle cheats",
inputs: [
{
type: "string",
name: "Color",
},
],
run: function (color) {
Settings.setItem("theme.enabledButton", color);
},
},
{
name: "Disabled Toggle Color",
description: "Changes the color of disabled toggle cheats",
inputs: [
{
type: "string",
name: "Color",
},
],
run: function (color) {
variables.sheet.cssRules[0].style.setProperty("--disabledButton", color);
Settings.setItem("theme.disabledButton", color);
},
},
{
name: "Text Color",
description: "Changes the text color",
inputs: [
{
type: "string",
name: "Color",
},
],
run: function (color) {
variables.sheet.cssRules[0].style.setProperty("--textColor", color);
Settings.setItem("theme.textColor", color);
},
},
{
name: "Input Color",
description: "Changes the color of inputs, like the set gold number input",
inputs: [
{
type: "string",
name: "Color",
},
],
run: function (color) {
variables.sheet.cssRules[0].style.setProperty("--inputColor", color);
Settings.setItem("theme.inputColor", color);
},
},
{
name: "Content Color",
description: "Changes the background color of the cheats",
inputs: [
{
type: "string",
name: "Color",
},
],
run: function (color) {
variables.sheet.cssRules[0].style.setProperty("--contentBackground", color);
Settings.setItem("theme.contentBackground", color);
},
},
],
};
addMode("Global", "https://media.blooket.com/image/upload/v1661496291/Media/uiTest/Games_Played_2.svg", Cheats.global)();
addMode("Gold Quest", "https://media.blooket.com/image/upload/v1661496292/Media/uiTest/Gold.svg", Cheats.gold);
addMode("Crypto Hack", "https://media.blooket.com/image/upload/v1661496293/Media/uiTest/CryptoIcon.svg", Cheats.hack);
addMode('<span style="font-size: 19px">Fishing Frenzy</span>', "https://media.blooket.com/image/upload/v1661496295/Media/uiTest/Fish_Weight.svg", Cheats.fish);
addMode(
'<span style="font-size: 18px">Pirate\'s Voyage</span>',
"data:image/svg+xml;base64,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",
Cheats.pirate
);
addMode('<span style="font-size: 16px">Tower Defense 2</span>', [`<img style="width: 30px; margin-right: 5px; rotate: 45deg" src="https://media.blooket.com/image/upload/v1593095354/Media/defense/missile.svg">`], Cheats.defense2);
addMode('<span style="font-size: 18px">Monster Brawl</span>', [`<img style="height: 28px; margin-left: 5px; margin-right: 8px" src="https://media.blooket.com/image/upload/v1655233787/Media/survivor/xp/Blue_xp_2.svg">`], Cheats.brawl);
addMode('<span style="font-size: 17px">Deceptive Dinos</span>', [`<img style="height: 30px; margin-left: 8px; margin-right: 12px" src="https://media.blooket.com/image/upload/v1655161325/Media/survivor/Dog.svg">`], Cheats.dino);
addMode("Battle Royale", "https://media.blooket.com/image/upload/v1655936179/Media/br/VS_Lightning_Bolt_Bottom.svg", Cheats.royale);
addMode('<span style="font-size: 18px">Tower Defense</span>', [`<img style="width: 30px; margin-right: 5px" src="https://media.blooket.com/image/upload/v1657235025/Media/survivor/Laser_Lvl1.svg">`], Cheats.defense);
addMode("Cafe", "https://media.blooket.com/image/upload/v1655161189/Media/survivor/Pizza_lvl1.svg", Cheats.cafe);
addMode("Factory", "https://media.blooket.com/image/upload/v1661496293/Media/uiTest/Factory_Upgrades.svg", Cheats.factory);
addMode("Racing", "https://media.blooket.com/image/upload/v1661496295/Media/uiTest/Racing_Progress.svg", Cheats.racing);
addMode(
"Blook Rush",
"data:image/png;base64,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",
Cheats.rush
);
addMode('<span style="font-size: 17px">Tower of Doom</span>', [`<img style="height: 30px; margin-left: 5px; margin-right: 10px" src="https://media.blooket.com/image/upload/v1657235023/Media/survivor/cards-05.svg">`], Cheats.tower);
addMode('<span style="font-size: 18px">Crazy Kingdom</span>', "https://media.blooket.com/image/upload/v1655161323/Media/survivor/Jester_lvl1.svg", Cheats.kingdom);
addMode(
'<span style="font-size: 15px">Santa\'s Workshop</span>',
[
'<img style="height: 28px; margin-left: 3px; margin-right: 6px" src="data:image/svg+xml;base64,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">',
],
Cheats.toy
);
addMode("Flappy Blook", "https://media.blooket.com/image/upload/v1645222006/Blooks/yellowBird.svg", Cheats.flappy);
addMode("Settings", null, Cheats.settings, true);
dragElement(controls, guiWrapper);
dragElement(dragButton, guiWrapper);
function dragElement(element, parent) {
var pos1 = 0,
pos2 = 0,
pos3 = 0,
pos4 = 0;
element.onpointerdown = function (e = window.event) {
pos3 = e.clientX;
pos4 = e.clientY;
document.onpointerup = function () {
document.onpointerup = null;
document.onpointermove = null;
};
document.onpointermove = function (e = window.event) {
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
var ratio = 1 || parseFloat((0.75 / window.devicePixelRatio).toFixed(2));
parent.style.top = parent.offsetTop - pos2 / ratio + "px";
parent.style.left = parent.offsetLeft - pos1 / ratio + "px";
};
};
}
window.addEventListener("keydown", keydown);
function close() {
guiWrapper.remove();
for (const category in Cheats) for (const cheat of Cheats[category]) if (cheat.enabled) cheat.run();
Object.keys(Cheats).forEach((mode) => Cheats[mode].forEach((cheat) => cheat.enabled && (cheat.run(), setCheats(...currentMode))));
window.removeEventListener("keydown", keydown);
}
let last;
guiWrapper.addEventListener("mousemove", (e) => {
if (e.target.className != "cheatName" && e.target.className != "scriptButton") {
if (tooltip.style.opacity != "0") {
tooltip.animate([{ opacity: 0.9 }, { opacity: 0 }], { duration: 200 });
tooltip.style.opacity = "0";
}
return;
}
const target = e.target.className == "scriptButton" ? e.target : e.target.parentElement;
if (tooltip.innerText == target.dataset.description && tooltip.style.opacity == "0.9") return;
const button = target.getBoundingClientRect();
const parent = target.offsetParent.getBoundingClientRect();
tooltip.innerText = target.dataset.description;
if (tooltip.style.opacity == "0") {
tooltip.animate([{ opacity: 0 }, { opacity: 0.9 }], { duration: 200 });
tooltip.style.opacity = "0.9";
}
tooltip.style.left = button.x - parent.x + (button.width - tooltip.clientWidth) / 2 + "px";
tooltip.style.top = button.y - parent.y + button.height + "px";
});
function keydown(e) {
let hideKey = Settings.data.hide || { ctrl: true, key: "e" };
let closeKey = Settings.data.close || { ctrl: true, key: "x" };
if (
((hideKey.ctrl && e.ctrlKey) || (!hideKey.ctrl && !e.ctrlKey)) &&
((hideKey.shift && e.shiftKey) || (!hideKey.shift && !e.shiftKey)) &&
((hideKey.alt && e.altKey) || (!hideKey.alt && !e.altKey)) &&
e.key.toLowerCase() == hideKey.key
) {
e.preventDefault();
guiWrapper.style.display = guiWrapper.style.display === "block" ? "none" : "block";
} else if (
((closeKey.ctrl && e.ctrlKey) || (!closeKey.ctrl && !e.ctrlKey)) &&
((closeKey.shift && e.shiftKey) || (!closeKey.shift && !e.shiftKey)) &&
((closeKey.alt && e.altKey) || (!closeKey.alt && !e.altKey)) &&
e.key.toLowerCase() == closeKey.key
) {
e.preventDefault();
close();
}
}
function createKeybindListener(onpress, element = window) {
return new Promise((resolve) => {
const pressed = {};
let shift, ctrl, alt, key;
const keydown = (e) => {
e.preventDefault();
pressed[e.code] = true;
shift ||= e.shiftKey;
ctrl ||= e.ctrlKey;
alt ||= e.altKey;
if (!["shift", "control", "alt", "meta"].includes(e.key.toLowerCase())) key = e.key.toLowerCase();
onpress?.({ shift, ctrl, alt, key });
};
const keyup = (e) => {
delete pressed[e.code];
if (Object.keys(pressed).length > 0) return;
element.removeEventListener("keydown", keydown);
element.removeEventListener("keyup", keyup);
resolve({ shift, ctrl, alt, key });
};
element.addEventListener("keydown", keydown);
element.addEventListener("keyup", keyup);
});
}
});
let img = new Image;
img.src = "https://raw.githubusercontent.com/Blooket-Council/Blooket-Cheats/main/autoupdate/timestamps/gui.png?" + Date.now();
img.crossOrigin = "Anonymous";
img.onload = function() {
const c = document.createElement("canvas");
const ctx = c.getContext("2d");
ctx.drawImage(img, 0, 0, this.width, this.height);
let { data } = ctx.getImageData(0, 0, this.width, this.height), decode = "", last;
let i = 0;
while (i < data.length) {
let char = String.fromCharCode(data[i % 4 == 3 ? (i++, i++) : i++] + data[i % 4 == 3 ? (i++, i++) : i++] * 256);
decode += char;
if (char == "/" && last == "*") break;
last = char;
}
let _, time = timeProcessed, error = "There was an error checking for script updates. Run cheat anyway?";
try {
[_, time, error] = decode.match(/LastUpdated: (.+?); ErrorMessage: "((.|\n)+?)"/);
} catch (e) {}
if ((latestProcess = parseInt(time)) <= timeProcessed || iframe.contentWindow.confirm(error)) cheat();
}
img.onerror = img.onabort = () => {
img.onerror = img.onabort = null;
cheat();
let iframe = document.querySelector("iframe");
iframe.contentWindow.alert("It seems the GitHub is either blocked or down.\n\nIf it's NOT blocked, join the Discord server for updates\nhttps://discord.gg/jHjGrrdXP6\n(The cheat will still run after this alert)")
}
})())();